Japanese video game designer and writer (born 1965)
Yasumi Matsuno
松野 泰己
Born
(1965-10-24) October 24, 1965 (age 58)
Japan
Occupations
Video game designer
writer
Years active
1989–present
Employers
Quest Corporation
Square
Level-5
Algebra Factory
Known for
Tactical role-playing games
Notable work
Ogre Battle
Tactics Ogre
Final Fantasy Tactics
Vagrant Story
Final Fantasy XII
Yasumi Matsuno (松野 泰己, Matsuno Yasumi, born 1965)[1] is a Japanese video game designer and writer. Matsuno was first introduced to video games in arcades while waiting for the train, and first played Space Invaders and Xevious there. He attended Hosei University for foreign policy but dropped out, and after working for a time as an economic reporter, he joined Quest Corporation.
As an employee at video game companies Quest in 1989 and later Square in 1995, Matsuno became well known for his work in the tactical role-playing game genre, specifically the Ogre Battle (1993) and Final Fantasy Tactics (1997) series, in addition to Vagrant Story (2000) and Final Fantasy XII (2006). After disruptions from staff leaving his development team, he resigned from Square Enix due to prolonged illness. During a freelance period, he worked on games for Nintendo's Wii such as MadWorld (2009). He joined Level-5 in 2011 where he helped create Crimson Shroud for the Nintendo 3DS.
In 2016, he created his own company called Algebra Factory, and during this period was asked by Square Enix to create a scenario for Final Fantasy XIV's expansion Stormblood (2017). He created a raid called "Return to Ivalice", the land of Ivalice being a setting from previous Final Fantasy games he had worked on. Matsuno was subsequently asked to create another scenario, which was titled "Save the Queen: Blades of Gunnhildr" and included in Shadowbringers, another expansion for the game.
^"第1回 クエスト→スクウェア×任天堂 = ?". Nintendo. March 20, 2003. Archived from the original on June 14, 2013. Retrieved June 12, 2013.
YasumiMatsuno (松野 泰己, MatsunoYasumi, born 1965) is a Japanese video game designer and writer. Matsuno was first introduced to video games in arcades...
Production began in 1995 by YasumiMatsuno, a newcomer who had created the Ogre Battle series at Quest Corporation. Matsuno's wish was for an accessible...
actor Yorihisa Matsuno (松野 頼久, born 1960), Japanese politician YasumiMatsuno (松野 泰己, born 1965), Japanese video game designer Yukihide Matsuno (松野 行秀, born...
primarily developed by the team responsible for Final Fantasy Tactics, with YasumiMatsuno serving as producer, writer and director. The game takes place in the...
or katakana ヤスミ. Yasumi Hara (原 保美, 1915–1997), Japanese actor Yasumi Kobayashi (小林 泰三, 1962–2020), Japanese writer YasumiMatsuno (松野 泰己, born 1965)...
abilities. Production lasted two and a half years, with Ogre Battle creator YasumiMatsuno acting as director, writer and lead designer. The storyline was inspired...
headed by Final Fantasy Tactics director YasumiMatsuno and Final Fantasy IX director Hiroyuki Ito. Matsuno provided the original concept and plot but...
appearing in the Final Fantasy video game series. The world was created by YasumiMatsuno and has since been expanded upon by several games as the Ivalice Alliance...
Sakaguchi himself, early writer Kenji Terada, Kazushige Nojima, and YasumiMatsuno. Some settings and specific themes have been used in multiple installments...
to the 1995 release. The creator of the series, YasumiMatsuno, directed the remake of the game. Matsuno was also responsible for another highly influential...
Fantasy Tactics A2, while the Ogre series creator YasumiMatsuno left the company in 2005. Matsuno later reunited with his former team to write and design...
story was written by YasumiMatsuno, famous for his design in the Ogre Battle series and a number of Square Enix titles. Matsuno was given two opposing...
Final Fantasy series. He is a frequent collaborator of game designer YasumiMatsuno. In 1995, Yoshida joined Square and with each project he took on, he...
Crimson Shroud was designed by YasumiMatsuno. It was published by Level-5 as part of a compilation called Guild01, and Matsuno was given creative freedom...
Playdek, and originally marketed as being under the creative direction of YasumiMatsuno. The game is meant to be a spiritual successor of Final Fantasy Tactics...
style inspired by that of Sin City. The original story was written by YasumiMatsuno, who had previously worked on Square Enix's Ogre Battle and Final Fantasy...
its deviations from the Japanese text, prompting Ogre Battle creator YasumiMatsuno to comment on it. He noted that the changes were acceptable provided...
States. It marked the first collaboration between the game's planner YasumiMatsuno and composer Masaharu Iwata, who went on to work together on titles...
publishing agreement with Nintendo, and was later confirmed by the producer Matsuno. The development team of Tactics Advance, Square's Product Development...
footsteps. Following the release of Tactics Ogre in 1995, series creator YasumiMatsuno began planning for a third Ogre game which would balance the "soft"...