This article is about the 1995 video game. For the remakes (including Reborn), see Tactics Ogre: Let Us Cling Together (2010 video game).
1995 video game
Tactics Ogre: Let Us Cling Together
Super Famicom box art featuring lead characters Denim and Kachua Powell.
Developer(s)
Quest Corporation[a]
Publisher(s)
Super Famicom
JP: Quest Corporation
Sega Saturn
JP: Riverhillsoft
PlayStation
JP: Artdink
NA: Atlus USA
Director(s)
Yasumi Matsuno
Designer(s)
Yasumi Matsuno
Artist(s)
Hiroshi Minagawa
Akihiko Yoshida
Writer(s)
Yasumi Matsuno
Composer(s)
Hitoshi Sakimoto
Masaharu Iwata
Series
Ogre Battle
Platform(s)
Super Famicom
Sega Saturn
PlayStation
Release
Super Famicom
JP: October 6, 1995
Sega Saturn
JP: December 13, 1996
PlayStation
JP: September 25, 1997
NA: May 6, 1998
Genre(s)
Tactical role-playing
Mode(s)
Single-player, multiplayer[b]
Tactics Ogre: Let Us Cling Together[c] is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.
Production lasted two and a half years, with Ogre Battle creator Yasumi Matsuno acting as director, writer and lead designer. The storyline was inspired by conflicts in Europe and Asia, based heavily in personal and political drama over the fantasy-themed narrative of Ogre Battle: The March of the Black Queen. The gameplay, inspired by the video game Solstice, uses a chess-inspired combat system in contrast with the real-time battles of its predecessor. Hiroshi Minagawa was art director, while the characters were designed by Akihiko Yoshida. The music, composed by Hitoshi Sakimoto and Masaharu Iwata, used the narrative as inspiration and remains fondly remembered by the composers.
The Super Famicom release sold 500,000 units in Japan and met with positive reviews. Later ports also met with strong sales and reviews, with many praising its gameplay and narrative. The PlayStation version was met with criticism for technical issues. It has since been remembered as one of the best in its genre. Matsuno left Quest Corporation after completing Tactics Ogre, joining Square (later Square Enix) and developing Final Fantasy Tactics (1997) and other titles set within its universe of Ivalice. Quest developed further titles in the series before being absorbed by Square in 2003. A remake of the same name for the PlayStation Portable was released in 2010.
^Cite error: The named reference SaturnRiver was invoked but never defined (see the help page).
^Cite error: The named reference PSdeveloper was invoked but never defined (see the help page).
^Cite error: The named reference TacticsInfo was invoked but never defined (see the help page).
Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).
TacticsOgre: Let Us Cling Together is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later...
game, set in a medieval fantasy world. The second game in the series, TacticsOgre: Let Us Cling Together, was released in 1995 in Japan. It was a turn-based...
Enix (April 14, 2011). TacticsOgre: Let Us Cling Together Developer Diary – The History of TacticsOgre and Final Fantasy Tactics (Web video). YouTube...
the tactical role-playing game genre, specifically the Ogre Battle (1993) and Final Fantasy Tactics (1997) series, in addition to Vagrant Story (2000) and...
third game in the series, the first two being Ogre Battle: The March of the Black Queen, and TacticsOgre. Gaidens have been released in Japan, on Game...
over 40 more titles such as TacticsOgre. In 1997, Sakimoto joined Square and composed the score for Final Fantasy Tactics, which made him internationally...
positive reception of Final Fantasy Tactics: The War of the Lions, a decision was made to remake Quest's TacticsOgre: Let Us Cling Together. Minagawa directed...
color consistent between the characters and the game world. For the game TacticsOgre, pencil etchings and CG coloration were used together for the first time...
which the former is famed for its TacticsOgre series. Initially thought of as a port of Final Fantasy Tactics, Tactics Advance is developed with an entirely...
to work on the Final Fantasy Tactics sequels Final Fantasy Tactics Advance and Final Fantasy Tactics A2, while the Ogre series creator Yasumi Matsuno...
setting first appeared in Final Fantasy Tactics, a game developed by key staff members behind both TacticsOgre (directed by Yasumi Matsuno) and Final...
freelance composer. Some of his notable projects include Ogre Battle, TacticsOgre, Final Fantasy Tactics, and Final Fantasy XII. He was one of the founding...
Kajiya Productions On The Art Of Localizing TacticsOgre". Retrieved April 23, 2018. Square Enix. TacticsOgre: Wheel of Fate. Square Enix. Scene: Ending...
2022). "TacticsOgre: Reborn announced for PS5, PS4, Switch, and PC". Gematsu. Retrieved August 6, 2022. Romano, Sal (October 21, 2022). "TacticsOgre: Reborn...
2011. Archived from the original on 2011-08-17. Retrieved 2011-07-22. "TacticsOgre: Let Us Cling Together". GameSpot. Archived from the original on 2011-08-17...
Voice Actors. Retrieved 26 June 2022. Romano, Sal (August 4, 2022). "TacticsOgre: Reborn announced for PS5, PS4, Switch, and PC". Gematsu. Retrieved August...
role-playing games games, playing similarly to the Final Fantasy Tactics and TacticsOgre series of games. The player directs a team of characters across...