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Tactics Ogre information


Tactics Ogre: Let Us Cling Together
A young man and young woman, leads Denim and Kachua Powell, stand in front of a large banner with the title logo below them.
Super Famicom box art featuring lead characters Denim and Kachua Powell.
Developer(s)Quest Corporation[a]
Publisher(s)Super Famicom
  • JP: Quest Corporation
Sega Saturn
  • JP: Riverhillsoft
PlayStation
  • JP: Artdink
  • NA: Atlus USA
Director(s)Yasumi Matsuno
Designer(s)Yasumi Matsuno
Artist(s)
  • Hiroshi Minagawa
  • Akihiko Yoshida
Writer(s)Yasumi Matsuno
Composer(s)
  • Hitoshi Sakimoto
  • Masaharu Iwata
SeriesOgre Battle
Platform(s)
  • Super Famicom
  • Sega Saturn
  • PlayStation
ReleaseSuper Famicom
  • JP: October 6, 1995
Sega Saturn
  • JP: December 13, 1996
PlayStation
  • JP: September 25, 1997
  • NA: May 6, 1998
Genre(s)Tactical role-playing
Mode(s)
  • Single-player, multiplayer[b]

Tactics Ogre: Let Us Cling Together[c] is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.

Production lasted two and a half years, with Ogre Battle creator Yasumi Matsuno acting as director, writer and lead designer. The storyline was inspired by conflicts in Europe and Asia, based heavily in personal and political drama over the fantasy-themed narrative of Ogre Battle: The March of the Black Queen. The gameplay, inspired by the video game Solstice, uses a chess-inspired combat system in contrast with the real-time battles of its predecessor. Hiroshi Minagawa was art director, while the characters were designed by Akihiko Yoshida. The music, composed by Hitoshi Sakimoto and Masaharu Iwata, used the narrative as inspiration and remains fondly remembered by the composers.

The Super Famicom release sold 500,000 units in Japan and met with positive reviews. Later ports also met with strong sales and reviews, with many praising its gameplay and narrative. The PlayStation version was met with criticism for technical issues. It has since been remembered as one of the best in its genre. Matsuno left Quest Corporation after completing Tactics Ogre, joining Square (later Square Enix) and developing Final Fantasy Tactics (1997) and other titles set within its universe of Ivalice. Quest developed further titles in the series before being absorbed by Square in 2003. A remake of the same name for the PlayStation Portable was released in 2010.

  1. ^ Cite error: The named reference SaturnRiver was invoked but never defined (see the help page).
  2. ^ Cite error: The named reference PSdeveloper was invoked but never defined (see the help page).
  3. ^ Cite error: The named reference TacticsInfo was invoked but never defined (see the help page).


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