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UNIGINE Engine
Developer(s)
Unigine Company
Initial release
0.3[1] / May 4, 2005; 19 years ago (2005-05-04)
Stable release
2.18.1[2]
/ April 19, 2024; 17 days ago (2024-04-19)
Written in
C++ (runtime) C# (scripting) UnigineScript (scripting)
Operating system
Linux, macOS, Windows
Platform
Windows, Linux
Available in
English
License
Proprietary
Website
unigine.com
UNIGINE is a proprietary cross-platform game engine developed by UNIGINE Company used in simulators, virtual reality systems, serious games and visualization. It supports OpenGL 4, Vulkan and DirectX 12.[3]
UNIGINE Engine is a core technology for a lineup of benchmarks (CPU, GPU, power supply, cooling system),[4] which are used by overclockers and technical media such as Tom's Hardware,[5][6] Linus Tech Tips,[7] PC Gamer,[8] and JayzTwoCents.[9] UNIGINE benchmarks are also included as part of the Phoronix Test Suite for benchmarking purposes on Linux and other systems.[10]
^Cite error: The named reference archive.org was invoked but never defined (see the help page).
^"UNIGINE 2.18.1: Upscalers, Optimized Presets, In-App Video Streams, MATLAB Integration". developer.unigine.com. 19 April 2024. Retrieved 29 April 2024.
^"Unigine Heaven Benchmark 2.1: Techdemo mit OpenGL 4.0 und stereoskopischem 3D - Golem.de". www.golem.de (in German). Retrieved 2020-04-19.
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