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GDevelop
Screenshot of GDevelop version 5-5.2.169
Original author(s)
florian rival(4ian)
Developer(s)
florian rivial (4ian), Victor Levasseur, Aurélien Vivet (Bouh), Arthur Pacaud (arthuro555), Franco Maciel (Lizard-13), Todor Imreorov (blurymind)[1]
Initial release
August 11, 2008; 15 years ago (2008-08-11)
Stable release
5.3.195[2]
/ 15 March 2024; 14 days ago (15 March 2024)
Preview release
5.0.0 beta112
/ July 15, 2021; 2 years ago (2021-07-15)[3]
Repository
https://github.com/4ian/GDevelop
Written in
C++, JavaScript
Operating system
Windows, Linux, macOS, Web browser
Platform
Linux, macOS, Windows, iOS, Android, HTML5, Universal Windows Platform
Available in
English, Community Provided Translations
Type
Game creation system Game engine Game integrated development environment
License
MIT License
Website
gdevelop.io
GDevelop is a 2D and 3D cross-platform, free and open-source game engine, which mainly focuses on creating PC and mobile games, as well as HTML5 games playable in the browser.[4][5][6] Created by Florian Rival, a software engineer at Google,[7] GDevelop is mainly aimed at non-programmers and game developers of all skillsets, employing event based visual programming similar to engines like Construct, Stencyl, and Tynker.[8][9]
As it was distributed under an open-source license, GDevelop has found used in games education, ranging from primary schools to university courses.[6][10][11] It has also been used by educators and researchers to create learning and serious games.[12][13]
^"GDevelop contributors list". GitHub. 2021-01-11. Archived from the original on 2021-02-06. Retrieved 2021-01-11.
^"Release 5.3.195". 15 March 2024. Retrieved 22 March 2024.
^"GDevelop 5.0.0-beta105". GitHub. 2021-02-06. Archived from the original on 2021-02-14. Retrieved 2021-02-09.
^Hattersley, Lucy. "How to make your own games on a Mac". Macworld UK. Archived from the original on 2020-07-22. Retrieved 2020-07-22.
^"Get Started in Game Development - GameDev.net". www.gamedev.net. Archived from the original on 2020-06-10. Retrieved 2020-07-22.
^ abCorrea, Jose David Cuartas (2015-06-27). Digitopolis II: Creation of video games GDevelop. Jose David Cuartas Correa. ISBN 978-958-9146-71-2. Archived from the original on 2023-03-31. Retrieved 2020-11-27.
^"Porting a Desktop Game Editor to the Browser with WebAssembly". InfoQ. Archived from the original on 2020-08-12. Retrieved 2020-07-22.
^Moore, D. M. (2020-04-14). "11 tools to get you started making video games". The Verge. Archived from the original on 2020-07-22. Retrieved 2020-07-22.
^Griffey, Julia V. (2019-12-12). Introduction to Interactive Digital Media: Concept and Practice. Routledge. p. 151. ISBN 978-0-429-62073-7. Archived from the original on 2023-03-31. Retrieved 2020-11-27.
^Yu, Chak Tin; Tomorrowskills, Hobbypress (2020-06-10). STEM Education Series: Write Your First 2-player Tank Game: Using GDevelop. Amazon Digital Services LLC - KDP Print US. ISBN 979-8-6527-6854-6. Archived from the original on 2023-03-31. Retrieved 2020-11-27.
^"GDevelop for the education - Teach game creation". gdevelop-app.com. Archived from the original on 2020-07-23. Retrieved 2020-07-22.
^Kleftodimos, Alexandros; Evangelidis, Georgios (2018). "Augmenting educational videos with interactive exercises and knowledge testing games". 2018 IEEE Global Engineering Education Conference (EDUCON). pp. 872–877. doi:10.1109/EDUCON.2018.8363322. ISBN 978-1-5386-2957-4. S2CID 44107170.
^G, Gabriel Elías Chanchí; A, María Clara Gómez; M, Wilmar Yesid Campo (2019). "Proposal of an educational video game for the teaching-learning of the requirements classification in software engineering [Propuesta de un videojuego educativo para la enseñanza-aprendizaje de la clasificación de requisitos en ingeniería de software]". RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao. 2019 (E22): 1–14. Archived from the original on 2020-07-22. Retrieved 2020-07-22.
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