This article is about the Australian game. For other uses, see Harbinger (disambiguation).
The Harbingers
The Harbingers game board.
Designers
Brett Clements Phillip Tanner
Illustrators
Richard McKenna Carmen Delprat Daniel Burns
Actors
Wenanty Nosul as The Gatekeeper
Publishers
Mattel
Publication
1995[1]
Genres
Horror and terror
Players
3–6
Playing time
Up to 60 minutes
Age range
12+
Skills
Dice rolling and Strategy
Atmosfear: The Harbingers is an Australian[2][3] video board game designed by Brett Clements and Phillip Tanner and published by Mattel as a major update to the Atmosfear series. The object of the game is to collect six different coloured "Keystones", face player's worst fear and thus beat the "Gatekeeper". Each player adopts the persona of one of the "Harbingers", otherwise must play as a "Soul Ranger". The game is set in a place known as "The Other Side". The Gatekeeper is to ensure the other characters do not "escape" from The Other Side. The game board is made up of a central hub and six two-sided interchangeable "Provinces" which fit together, creating a hexagon. A videotape is included with the game, and acts as a game clock. The videotape stars Wenanty Nosul as The Gatekeeper.
^Cite error: The named reference FBP - Horrible History was invoked but never defined (see the help page).
^Paulsen, Steven (1996). "Cowboys and Atmosfear". Bloodsongs (7). Australia: Bambada Press: 16.
^Nicklin, Lenore (12 April 1994). "Game boys". The Bulletin. 116 (5915). Sydney, Australia: Australian Consolidated Press: 36. ISSN 0007-4039.
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