For the Apple Macintosh graphics program published by Aldus, see SuperPaint (Macintosh).
SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC. The system was first conceptualized in late 1972 and produced its first stable image in April 1973. SuperPaint was among the earliest uses of computer technology for creative artworks, video editing, and computer animation, all of which would become major areas within the entertainment industry and major components of industrial design.
SuperPaint had the ability to capture images from standard video input or combine them with preexisting digital data. SuperPaint was also the first program to use now-ubiquitous features in common computer graphics programs such as changing hue, saturation and value of graphical data, choosing from a preset color palette, custom polygons and lines, virtual paintbrushes and pencils, and auto-filling of images. SuperPaint was also one of the first graphics programs to use a graphical user interface and was one of the earliest to feature anti-aliasing.
SuperPaint was used in the mid-1970s to make custom television graphics for KQED-TV in San Francisco, and later to make technical graphics and animations for the NASA Pioneer Venus project mission in 1978. Due to differences with management at PARC, Shoup left Xerox in 1979 to found graphics company Aurora Systems, while colleague Alvy Ray Smith went to work at New York Institute of Technology. In 1980, Smith and others joined Industrial Light & Magic, George Lucas's movie special effects firm, and this group later founded Pixar. Shoup won an Emmy Award in 1983, and an Academy Scientific Engineering Award shared with Smith and Thomas Porter in 1998, for his development of SuperPaint.
SuperPaint was a pioneering graphics program and framebuffer computer system developed by Richard Shoup at Xerox PARC. The system was first conceptualized...
led to the development of the SuperPaint system by Richard Shoup at Xerox PARC in 1972. Shoup was able to use the SuperPaint framebuffer to create an early...
product was SuperPaint, a graphics program which combined features of Apple's MacDraw and MacPaint with several innovations of its own. SuperPaint2 and...
acquiring many consumer titles for the Macintosh, including SuperPaint, Digital Darkroom, SuperCard, Super3D, and Personal Press (later renamed Adobe Home...
series of still images produces the illusion of continuous movement. SuperPaint was one of the earliest graphics software applications, first conceptualized...
followed MacPaint and was a competitor to Silicon Beach Software's SuperPaint. Like SuperPaint it was an early attempt to combine the separate graphic methods...
1974, Smith worked with Richard Shoup on SuperPaint, one of the first computer raster graphics editor, or 'paint', programs.[citation needed] Smith's major...
depth (256 colors). The SuperPaint software contained all the essential elements of later paint packages, allowing the user to paint and modify pixels, using...
Paint is a material or mixture that, after applied to a solid material and allowed to dry, adds a film-like layer. As art, this is used to create an image...
Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System. Mario Paint consists of a raster graphics editor, an animation...
contemporary of MacDraft and to some extent, Silicon Beach Software's SuperPaint. One notable feature of CricketDraw was its ability to display the raw...
Richard Shoup (programmer) (1943–2015), computer programmer who developed SuperPaint Shoup (disambiguation) This disambiguation page lists articles about people...
indexed color with frame buffers and color lookup tables include Shoup's SuperPaint (1973) and the video frame buffer described in 1975 by Kajiya, Sutherland...
goes back at least 11 years before that, for example in Richard Shoup's SuperPaint system in 1972, also at Xerox PARC. Because of the severe restrictions...
(2nd ed.). Springer. p. 264. ISBN 9783319475974. Richard Shoup (2001). "SuperPaint: An Early Frame Buffer Graphics System" (PDF). Annals of the History of...
program, RecordHolderPlus database, and Silicon Beach Software's SuperPaint 2.0 paint and draw program. The Macintosh Classic is the final adaptation of...
of 3.6 in 2014 for OS-X 10.10 Yosemite. Deluxe Paint runs on only AmigaOS, Atari ST, and DOS. MacPaint was developed for the classic Mac OS. Limited support...
HyperCard, SuperPaint and the Macintosh user interface. In 1990, Silicon Beach was acquired by Aldus Corporation. Aldus released version 1.6 of SuperCard which...
simulated using a technique called dithering. MacPaint FullWrite Professional SuperPaint (Macintosh) CricketPaint List of old Macintosh software LAZZARESCHI...
Nippon Paint Holdings Co., Ltd. (日本ペイントホールディングス株式会社, Nippon Peinto Hōrudingusu Kabushiki-gaisha) is a Japanese paint and paint products manufacturing...
times—it was Silicon Beach's last game, as productivity software like SuperPaint was much more lucrative. Jeux & Stratégie #52 Games #93 A colorized Mac...
Archived from the original (PDF) on 2016-03-08. Richard Shoup (2001). "SuperPaint: An Early Frame Buffer Graphics System" (PDF). IEEE Annals of the History...
Palo Alto Research Center (Xerox PARC) in 1975 with SuperPaint, "the first complete digital paint system". In 1976, he designed articulated 3D digital...