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Soul Edge information


Soul Edge
Japanese arcade flyer for Soul Edge
Developer(s)Project Soul[6]
Publisher(s)Namco[b]
Director(s)Teruaki Konishi
Producer(s)Masuya Oishi
Designer(s)Hiroaki Yotoriyama
Koh Onda
Takayasu Yanagihara
Programmer(s)Shinobu Nimura
Artist(s)Hiroshi Kuwabara
Tarō Okamoto
Kouji Mitsunaga
Composer(s)See discography
SeriesSoulcalibur
Platform(s)Arcade
PlayStation
ReleaseArcade
April 1996[1][a]
June 8, 1996 (Ver. II)[3][4]
PlayStation[5]
  • JP: December 20, 1996
  • NA: January 1997
  • EU: May 1997
Genre(s)Fighting game
Mode(s)Up to 2 players simultaneously
Arcade systemSystem 11[7]

Soul Edge[c] is a fighting game developed by the Namco team Project Soul and published by Namco as the first installment in the Soulcalibur series of 3D fighting games. Introduced at the JAMMA trade show in November 1995,[8] the full arcade game was released in early 1996, while later in December an upgraded and expanded version of the game was ported to the PlayStation. The PlayStation version was renamed Soul Blade in North America, Europe, and Australia.

The plot centers upon the eponymous sword, shrouded in mystery and rumored to offer unlimited power to anyone who can find and wield it; nine warriors embark on a journey to pursue a tenth who is rumored to have the sword, some to claim it and others to destroy it. The game was a commercial and critical success and was followed up with Soulcalibur in July 1998.

  1. ^ "ソウルエッジ/Soul Edge".
  2. ^ "Protos: Soul Edge". Electronic Gaming Monthly. No. 76. Ziff Davis. November 1995. p. 217.
  3. ^ "News". 1997-06-05. Archived from the original on 1997-06-05. Retrieved 2023-04-09.
  4. ^ "Soul Edge 2 Hits Arcades". 1997-06-06. Archived from the original on 1997-06-06. Retrieved 2023-04-09.
  5. ^ "Soul Blade Related Games". GameSpot.com. Retrieved 2012-02-11.
  6. ^ "IGN: Project Soul". Games.ign.com. Archived from the original on August 21, 2007. Retrieved 2012-02-11.
  7. ^ "Soul Edge". Next Generation (12). Imagine Media: 123. December 1995.
  8. ^ "1995 JAMMA Show Report". Maximum: The Video Game Magazine. No. 2. EMAP. November 1995. p. 114. Retrieved January 2, 2021.


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