Electronic Arts (current versions) Black Pearl Software (SNES) THQ (PAL SNES) Sega (Japanese Sega Saturn) Artdink (Japanese PlayStation) Imagineer (Japanese SNES and N64) Destination Software (GBA)
Mac OS, MS-DOS, Amiga, SNES, Sega Saturn, PlayStation, Nintendo 64, Game Boy Advance, Windows 95, Windows Mobile
Release
December 1993
December 1993 (Macintosh)[1] February 1994 (DOS) November 1994 (Amiga)[2]
October 11, 1995 (Saturn)[3] 1995 (SNES, Windows) July 9, 1996 (PS1)[4]
JP: February 3, 1998 (N64)[5]
2003 (GBA)
Genre(s)
City-building
Mode(s)
Single-player
SimCity 2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic and was released for Apple Macintosh and MS-DOS personal computers in 1993,[7] after which it was released on many other platforms over the following years, such as the Sega Saturn and SNES game consoles in 1995 and the PlayStation in 1996.[8]
SimCity 2000 is played from an isometric perspective as opposed to the previous title, which was played from a top-down perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure such as power and water facilities and collect taxes for further development of the city. Importance is put on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt, as extreme deficit spending gets a game over.[9]
SimCity 2000 was critically praised for its vibrant and detailed graphics, improved control menu, gameplay and music. An approximate total of 4.23 million copies of SimCity 2000 have been sold, mainly in the United States, Europe and Japan. While its predecessor pioneered the city-building genre of video games, SimCity 2000 would become the model upon which subsequent urban simulators would be based over the course of the next decades.
^"Electronic Nirvana". Chicago Tribune. 1993-12-16. Retrieved 2024-02-19.
^"SimCity 2000 Review". CU Amiga. December 1994. p. 48.
^"Press release: 1995-10-11: MAXIS ANNOUNCES SIMCITY 2000 FOR THE SEGA SATURN; ULTIMATE CITY SIMULATOR NOW AVAILABLE TO CONSOLE GAMERS". Sega Retro. 2017-06-02. Retrieved 2023-05-06.
^"Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com". 1998-06-11. Archived from the original on 1998-06-11. Retrieved 2023-10-04.
^"ign64.ign.com: SimCity Launched in Japan". 2000-09-01. Archived from the original on 2000-09-01. Retrieved 2023-10-04.
^ abcCite error: The named reference credits was invoked but never defined (see the help page).
^"SimCity History". simcity.com. Electronic Arts. 19 October 2016. Archived from the original on 21 February 2017. Retrieved 16 April 2017.
^"OS/2 e-Zine! - SimCity 2000 for OS/2". Archived from the original on 2011-09-27. Retrieved 2010-12-03.
^Dargahi, Nick; Bremer, Michael (1994). SimCity 2000: Power, Politics, and Planning. USA: Prima Publishing. pp. 36 and 161. ISBN 1-55958-192-1.
SimCity2000 is a city-building simulation video game jointly developed by Will Wright and Fred Haslam of Maxis. It is the successor to SimCity Classic...
SimCity is an open-ended city-building video game franchise originally designed by Will Wright. The first game in the series, SimCity, was published by...
SimCity 3000 is a city building simulation video game released in 1999, and the third major installment in the SimCity series. It was published by Electronic...
SimCity 4 is a city-building simulation computer game developed by Maxis, a subsidiary of Electronic Arts. The game was released in January 2003 for Microsoft...
in November 1997. The game features the ability to visit any city created in SimCity2000, as well as a network mode, allowing for players to play deathmatches...
SimCopter lets the player import SimCity2000 maps into the game. It is also the first game to use the Sim language Simlish. SimCopter puts the player in the...
simulation games, including The Sims, Spore and SimCity. Maxis was founded in 1987 by Will Wright and Jeff Braun to help publish SimCity on home computers. Before...
seminal SimCity, a city simulation and planning game. Maxis is the creator of the best-selling PC game of all time, The Sims, and its sequel, The Sims 2. These...
Ridge Racer: Sam & Max Hit the Road: Secret of Mana: Samurai Shodown: SimCity2000: Star Fox: Syndicate: Daytona USA: Donkey Kong Country: Doom II: EarthBound:...
in the footsteps of previous open-ended Maxis games. Comparing SimTower to SimCity2000, the review remarked that it was more interesting to watch people...
similar to Mad Libs. The video game company Maxis, in their seminal SimCity2000, used this technique to create an in-game "newspaper" for entertainment;...
The Sims 2 is more detailed than The Sims and lets players view its world in full 3D. This is a change from earlier Sim games, such as SimCity2000, which...
prior games were known for, the only real link to the franchise was the SimCity2000-inspired user interface. The game was seen as more serious than other...
of genetics and global ecosystems. A study of adolescents who played SimCity2000 found that those players had a greater appreciation and expectation of...
of all time. It is also part of the larger Sim series, started by SimCity in 1989. The games in the Sims series are largely sandbox games, in that they...
platform's DOS games, including Electronic Arts titles such as Syndicate and SimCity2000. Tao ExDOS "DOSBox (old homepage)". Archived from the original on March...
Will Wright cited the book as one of his inspirations for creating SimCity2000. The eight books in the Center for Environmental Structure Series are:...
Throughout the 1990s several successful games such as Syndicate (1993), SimCity2000 (1994), Civilization II (1996), X-COM (1994), and Diablo (1996) used...