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The Sims 2 information


The Sims 2
Developer(s)Maxis Redwood Shores[a]
Publisher(s)Electronic Arts[b]
Director(s)Charles London
Producer(s)Jonathan Knight
Margaret Ng
Programmer(s)David Gregory
Matthew M. Brown
Artist(s)David Patch
Goopy Rossi
Leo Hourvitz
Composer(s)Jerry Martin
Mark Mothersbaugh
SeriesThe Sims
Platform(s)Windows, Mac OS X, Game Boy Advance, GameCube, Nintendo DS, PlayStation 2, Xbox, PlayStation Portable, Java ME
Release
September 14, 2004
  • Windows
    • NA: September 14, 2004
    • EU: September 16, 2004[1]
    • UK: September 17, 2004[2]
  • Mac OS X
    • NA: June 17, 2005
    • EU: August 13, 2005
  • Game Boy Advance, GameCube, Nintendo DS, PlayStation 2, Xbox
    • NA: October 25, 2005[3]
    • EU: November 4, 2005
  • PlayStation Portable
    • NA: December 7, 2005
    • EU: January 13, 2006
    Java ME
    • EU: December 22, 2005[4]
Genre(s)Social simulation
Mode(s)Single-player, multiplayer

The Sims 2 is a 2004 social simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in The Sims series, and is the sequel to The Sims. The game was released for Microsoft Windows on September 14, 2004, and a port for MacOS by Aspyr was released on June 17, 2005. Eight expansion packs and nine "stuff packs" were subsequently released between 2005 and 2008.[c] In addition, versions of The Sims 2 were released on various video game consoles, including the PlayStation 2, Xbox, Nintendo DS, and GameCube, and mobile platforms, including the Nokia Ovi Store. The three handheld versions of the game are completely different among themselves, unlike the home console versions of the game, which are virtually identical to each other. All three handheld versions take on more of a linear storyline. A sequel, The Sims 3, was released in June 2009.

Like its predecessor, The Sims 2 allows the player to create and dress characters called "Sims", design neighborhoods, and build and furnish houses. Players manage their Sims from birth to death, forming relationships in a manner similar to real life. Sims have life goals, wants, and fears, the fulfillment of which can produce good or bad outcomes. The Sims 2 was the first game in the series to incorporate a 3D graphics engine, which allowed the player to get 360º views of the game as opposed to the fixed 2D isometric view of The Sims. Genetics are also a new game mechanic, as previously children in The Sims did not always look like their parents. Although gameplay is not linear, storylines and scripted events exist in the game's pre-built neighborhoods.

The Sims 2 was critically acclaimed, and it has been cited as one of the greatest video games ever made. It was also a commercial success, selling one million copies in its first ten days, a record at the time. It contributed to The Sims series reaching 100 million copies in April 2008. By March 2012, the game had sold 13 million copies over all platforms with over six million PC copies, making it one of the best-selling PC games of all-time.

  1. ^ "Les Sims 2 passe gold" [The Sims 2 goes gold]. Jeuxvideo.com. August 24, 2004. Retrieved May 3, 2024.
  2. ^ Bramwell, Tom (August 24, 2004). "The Sims 2 goes gold, attracts musical talent". Eurogamer. Retrieved May 3, 2024.
  3. ^ Surette, Tim (October 25, 2005). "Sims 2 livin' it up on consoles". GameSpot. Retrieved May 3, 2024.
  4. ^ "Sims 2 for mobile hits handsets this Thursday, 22 December 2005". GamesIndustry. December 22, 2005. Retrieved May 3, 2024.


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