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Script Creation Utility for Maniac Mansion
Maniac Mansion (1987) on the Commodore 64, the game for which the SCUMM system was originally designed
Designed by
Aric Wilmunder
Chip Morningstar
Ron Gilbert
Brad P. Taylor
Developer
Lucasfilm Games[a]
First appeared
1987; 37 years ago (1987)
Final release
8
/ 1998; 26 years ago (1998)
Platform
Cross-platform
Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on their graphic adventure game Maniac Mansion (1987). It was subsequently used as the engine for later LucasArts adventure games and Humongous Entertainment games.
It falls somewhere between a game engine and a programming language, allowing designers to create locations, items and dialogue sequences without writing code in the language in which the game source code ends up. This also allowed the game's script and data files to be cross-platform, i.e., re-used across various platforms. SCUMM is also a host for embedded game engines such as the Interactive MUsic Streaming Engine (iMUSE), the INteractive Streaming ANimation Engine (INSANE), CYST (in-game animation engine), FLEM (places and names object inside a room), and MMUCAS. SCUMM has been released on these platforms: 3DO, Amiga, Apple II, Atari ST, CDTV, Commodore 64, FM Towns & Marty, Macintosh, Nintendo Entertainment System, MS-DOS, Microsoft Windows, Sega CD (Mega-CD), and TurboGrafx-16/PC Engine. Several SCUMM games have been officially and unofficially ported to other systems through use of the open-source ScummVM software.
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Script Creation Utility for Maniac Mansion (SCUMM) is a video game engine developed at Lucasfilm Games, later renamed LucasArts, to ease development on...
Virtual Machine (ScummVM) is a set of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system, it also...
of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). After 1997, these games transitioned...
a replacement. To speed up production, he created a game engine called SCUMM, which was used in many later LucasArts titles. After its release, Maniac...
and digitized sound effects. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with...
LucasArts. LucasArts became known for its line of adventure games based on its SCUMM engine in the 1990s, including Maniac Mansion, the Monkey Island series...
as Sierra's Adventure Game Interpreter (AGI) and SCI systems, LucasArts' SCUMM system and Incentive Software's Freescape engine (in 1986). Unlike most...
Curse of Monkey Island was the twelfth and final LucasArts game to use the SCUMM engine, which was extensively upgraded for the game. It was the first game...
LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert...
pirate-themed amusement park the entire time. LucasArts adventure games SCUMMScummVM Gilbert, Ron (September 20, 2004). "On Stranger Tides". Grumpy Gamer...
became involved as training material for LucasArts programmers working with SCUMM, the core game engine used by LucasArts adventure games; Purcell created...
graphic adventure game by Lucasfilm Games. It was the second game to use the SCUMM engine, after Maniac Mansion. The project was led by David Fox, with Matthew...
Microsoft Windows and OS X (closed-source) ScummVM - interpreter of adventure game engines, most notably LucasArts's SCUMM OpenTTD - reverse engineered game engine...
Riven: The Sequel to Myst is a puzzle adventure video game, the second in the Myst series of games. Developed by Cyan Worlds, it was initially published...
incarnation in Hindu belief.[citation needed] Morningstar also worked on the SCUMM game engine, used in Maniac Mansion (1987) and Zak McKracken and the Alien...
open-source software project called ScummVM provides a free engine for the LucasArts adventure games, the SCUMM-derived engine for Humongous Entertainment...
340–348. doi:10.1093/llc/fqu037. ISSN 0268-1145. Parrish, Jeremy. "When SCUMM Ruled the Earth". 1UP.com. Archived from the original on 2016-03-03. Retrieved...
features and ideas proposed by the lead game developers within the LucasArts SCUMM engine. He, alongside Dave Grossman, helped to playtest Indiana Jones and...
patented by LucasArts in 1994, after being added to the fifth version of the SCUMM game engine in 1991. iMUSE was developed out of Michael Land's frustration...
park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface...