Super Famicom, EZweb, i-mode, Android, iOS, PlayStation Vita, Nintendo Switch, PlayStation 4, Windows, Xbox One
Release
Super Famicom
JP: December 10, 1993
Mobile phones
JP: November 1, 2010 (i-mode)
JP: March 3, 2011 (EZweb)
Android, iOS
JP: March 24, 2016
WW: May 26, 2016
PlayStation Vita
JP: March 24, 2016
WW: December 15, 2017
Nintendo Switch, PlayStation 4, Windows, Xbox One
WW: December 15, 2017
Genre(s)
Role-playing
Mode(s)
Single-player
Romancing SaGa 2[b] is a 1993 role-playing video game developed and published by Square for the Super Famicom. It is the fifth entry in the SaGa series. It received an expanded port for Japanese mobile devices from Square Enix in 2011. This version was remastered by ArtePiazza and released worldwide between 2016 and 2017 by Square Enix for Android, iOS, PlayStation Vita, Nintendo Switch, PlayStation 4, Windows and Xbox One.
Set during the history of the kingdom of Avalon, the player takes on the role of a dynasty of rulers as they fight the Seven Heroes, former saviors of the world corrupted into demons. Gameplay features nonlinear exploration and expansion of the game world and narrative, with the turn-based battles featuring group formations. As with other SaGa titles, there are no experience points and character attributes and skills are dependent on actions taken in battle. A key mechanic is choosing the next ruler of Avalon, who will inherit the abilities of the previous ruler.
Production began in 1992 after a prolonged concept period during which original staff were working on the Final Fantasy series. Returning staff members including series creator Akitoshi Kawazu as director, lead designer and writer; illustrator Tomomi Kobayashi; and composer Kenji Ito. The delayed start to production allowed Kawazu to rethink the game design, changing the multiple protagonists of Romancing SaGa to focus on a single dynastic line with associated gameplay elements. The remaster, which was initiated by Kawazu, adjusted to remove bugs while preserving the sprite artwork.
Romancing SaGa 2 is the best-selling of the three Romancing SaGa titles, having sold over 1.5 million copies in Japan. Reception of the original version was generally positive, while its worldwide remaster also saw praise from critics for its battle system and inheritance mechanic. The original Japanese release was supplemented by multiple guidebooks and a manga adaptation.
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RomancingSaGa is a 1992 role-playing video game developed and published by Square for the Super Famicom. It is the fourth entry in the SaGa series. It...
RomancingSaGa 3 is a 1995 role-playing video game developed and published by Square for the Super Famicom. The sixth entry in the SaGa series, it was...
"RomancingSaGa Ventures into Stores". IGN. Archived from the original on 2012-11-04. Retrieved 2009-03-30. Romano, Sal (2022-09-13). "RomancingSaGa:...
in the SaGa franchise. When development began, the game's title was intended to be RomancingSaGa 4. The focus shifted from the traditional SaGa style...
SaGa Frontier 2 (サガ フロンティア 2, SaGa Furontia 2) is a role-playing video game developed and published by Square for the PlayStation. It is the eighth original...
inspired by RomancingSaGa2. During his work on the game, Tochibori's writing ended up influencing a quest for Emperors SaGa based on RomancingSaGa2 after...
to the SaGa series for the next few years, composing the soundtracks to the Super Famicom's RomancingSaGa, RomancingSaGa2, and RomancingSaGa 3. These...
the plot he saw was directly taken from earlier games like RomancingSaGa2 and RomancingSaGa 3, that the gameplay consisted mainly of clicking on links...
Square brought back the character as a boss in later SaGa games Imperial SaGa Eclipse and RomancingSaGa Re;univerSe, the former of which included a line...
title influenced the production of both RomancingSaGa: Minstrel Song and SaGa: Scarlet Grace. Unlimited Saga is a role-playing video game where players...
better than the first SaGa, and it sold 850,000 units by 2002. Following the game's release, Kawazu led development on RomancingSaGa (1992) for the Super...
"RomancingSa-Ga". GameSpot. Archived from the original on April 30, 2009. Retrieved August 31, 2011. Square (December 10, 1993). RomancingSaGa2 (Super...
systems for the Final Fantasy series. After finishing his work on RomancingSaGa2, Matsui joined the development of Chrono Trigger midway through. He...
Fantasy, Chocobo, and SaGa games; Yasunori Mitsuda, composer for the Chrono series and Xenogears; Kenji Ito, who composed for several SaGa and Mana games, and...
games, but were rebranded for North American release. Examples include the SaGa series, rebranded The Final Fantasy Legend, and its two sequels, Final Fantasy...
"Romancing SaGa2 for PS Vita, smartphones launches March 24 in Japan". Gematsu. Retrieved 22 April 2021. Sato (19 May 2016). "RomancingSaGa2 Will Release...
2017). "It Looks Like 'RomancingSaGa2' Is Finally Coming Westward On Console". Forbes. Retrieved November 24, 2017. "RomancingSaGa2 for PS4, Xbox One,...
sound effects for Hanjuku Hero, Final Fantasy V, Secret of Mana, and RomancingSaGa2. In 1994, realizing that he would never get a chance to move up to...
Parasite Eve 2, worked on monster designs with Kojima. The music was composed by Masashi Hamauzu, who had worked on both Unlimited Saga and Final Fantasy...
This includes Dragon Quest V: Hand of the Heavenly Bride for the PlayStation 2, Nintendo DS remakes of Dragon Quest IV: Chapters of the Chosen, Dragon Quest...
the release of RomancingSaga2, which further expanded the non-linear gameplay of its predecessor. While in the original RomancingSaga, scenarios were...