Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known for his work in finding, capturing and synthesizing the bidirectional scattering distribution function utilizing the light stages his research team constructed to find and capture the reflectance field over the human face, high-dynamic-range imaging and image-based modeling and rendering.
Debevec received his undergraduate degree in mathematics and engineering from the University of Michigan, and a Ph.D. in computer science from University of California, Berkeley in 1996; his thesis research was in photogrammetry, or the recovery of the 3D shape of an object from a collection of still photographs taken from various angles.[1] In 1997 he and a team of students produced The Campanile Movie (1997), a virtual flyby of UC Berkeley's Campanile tower. Debevec's more recent research has included methods for recording real-world illumination for use in computer graphics; a number of novel inventions for recording ambient and incident light have resulted from the work of Debevec and his team, including the light stage, of which five or more versions have been constructed, each an evolutionary improvement over the previous.
Techniques based on Debevec's work have been used in several major motion pictures, including The Matrix (1999), The Matrix Reloaded and The Matrix Revolutions (2003) Spider-Man 2 (2004), King Kong (2005), Superman Returns (2006), Spider-Man 3 (2007), and Avatar (2009).
In addition Debevec and his team produced several short films that have premiered at SIGGRAPH's annual Electronic Theater, including Fiat Lux (1999) and The Parthenon (2004).
Debevec, along with Tim Hawkins, John Monos and Mark Sagar, was awarded a 2010 Scientific and Engineering Award from the Academy of Motion Picture Arts and Sciences for the design and engineering of the Light Stage capture devices and the image-based facial rendering system developed for character relighting in motion pictures.[2]
In 2002, he was named to the MIT Technology Review TR100 as one of the top 100 innovators in the world under the age of 35.[3]
Some of his later work he presented to the SIGGRAPH convention in 2008 and 2013, Digital Emily[1] in association with Image Metrics and Digital Ira in association with Activision[4] respectively. Digital Emily shown in 2008 was a pre-computed simulation meanwhile Digital Ira ran in real-time in 2013 and is fairly realistic looking even in real-time animation.
In June 2016, Debevec joined Google's Virtual Reality group.[5]
^ abPaul Debevec animates a photo-real digital face
^USC
^"2002 Young Innovators Under 35". Technology Review. 2002. Archived from the original on March 28, 2011. Retrieved August 16, 2011.
^Debevec, Paul (2013). "Digital Ira - A real-time animatable face demonstration". His web site. University of Southern California. Retrieved August 10, 2013.
^"Google VR Hires USC Pioneer Paul Debevec". 2016. Retrieved June 20, 2016.
Paul Ernest Debevec is a researcher in computer graphics at the University of Southern California's Institute for Creative Technologies. He is best known...
of the sodium vapor process using a custom filter setup developed by PaulDebevec. This setup had the following steps: Use Low Pressure Sodium lights outputting...
versions of the performers, sets, and actions. Their work was based on PaulDebevec et al.'s findings on the acquisition and subsequent simulation of the...
adequately and PaulDebevec et al. captured the reflectance of the human face and Borshukov's work was strongly based on the findings of Debevec et al. They...
Tam Puppeteer by Cheryl Sandgren Skating Skip Spotlight: Fiat Lux by PaulDebevec Don Gato by Nicholas Smith Mortal Skin: Leviathan by Dave Mansfield Future...
Frequently Questioned Answers about Gamma. Erik Reinhard; Wolfgang Heidrich; PaulDebevec; Sumanta Pattanaik; Greg Ward; Karol Myszkowski (2010). High Dynamic...
the protagonist was tragically killed accidentally on-stage. In 1999 PaulDebevec et al. of USC captured the reflectance field of a human face with their...
The reflectance field over a human face was first captured in 1999 by PaulDebevec, Tim Hawkins et al and presented in SIGGRAPH 2000. The method they used...
The Doom Light Stage is based on an original research conducted by PaulDebevec at the ICT division of the University of California, Berkeley. The Light...
Mark Stoeckinger Visual Effects Branch – Rob Bredow, Brooke Breton, PaulDebevec Writers Branch – Howard A. Rodman, Eric Roth, Dana Stevens Governors-at-large...
pioneered in PaulDebevec's 1997 film The Campanile and custom evolved for The Matrix by George Borshukov, an early collaborator of Debevec. Inspiration...
the University of Waterloo, 2005. The Story of Reflection mapping by PaulDebevec NVIDIA's paper Cube Environment Mapping Approximation of reflective and...
Getty Research Institute António Damásio – physician and neurologist PaulDebevec – graphics researcher Rod Dedeaux – baseball coach Richard Dekmejian...
PaulDebevec at the Institute for Creative Technologies. Since obtaining his doctorate, Ma has worked for Activision and Google. In 2019, Debevec's research...
for commercial displays. In 2010, Heidrich, along with Erik Reinhard, PaulDebevec, Sumanta Pattanaik, Greg Ward, and Karol Myszkowsk, published the book...
of Minnesota; March 2006 Eric Reinhard, Grag Ward, Sumanta Pattanaik, PaulDebevec. (2006). High Dynamic Range Imaging Acquisition, Display and Image-Based...
and Computer Science at the University of Michigan; IEEE award winner PaulDebevec (ENG: BA CSE), researcher in computer graphics at the University of Southern...
faculty at University of California, Berkeley and co-inventor of Caffe PaulDebevec, computer graphics researcher Bruce Donald, geometer and animation researcher...
Dynamic Range Imaging by Erik Reinhard, Greg Ward, Sumanta Pattanaik, PaulDebevec Greg Ward Larson on LogLuv Encoding for TIFF Images LogLuv encoding for...
demo was a real-time implementation of noted 3D graphics researcher PaulDebevec's paper on the topic of high dynamic range rendering. A noteworthy limitation...
demo was a real-time implementation of noted 3D graphics researcher PaulDebevec's paper on the topic of high dynamic range rendering. A noteworthy limitation...
Rajesh Sharma (Technical Director of Disney Animation Studios), and PaulDebevec (Senior Researcher from Google), etc. In 2016, Prime Minister Justin...