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Type of technical drawing
This article is about the imaging of 3D objects. For an abstract mathematical discussion, see Projection (linear algebra).
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Graphical projection
Planar
Parallel projection
Orthographic projection
Isometric projection
Oblique projection
Perspective projection
Curvilinear perspective
Reverse perspective
Views
Bird's-eye view
Cross section
Cutaway drawing
Exploded view drawing
Fisheye lens
Multiviews
Panorama
Worm's-eye view
Zoom lens
Topics
3D projection
Anamorphosis
Axonometry
Computer graphics
Computer-aided design
Descriptive geometry
Engineering drawing
Map projection
Picture plane
Plans (drawings)
Projection (linear algebra)
Projection plane
Projective geometry
Stereoscopy
Technical drawing
True length
Vanishing point
Video game graphics
Viewing frustum
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Oblique projection is a simple type of technical drawing of graphical projection used for producing two-dimensional (2D) images of three-dimensional (3D) objects.
The objects are not in perspective and so do not correspond to any view of an object that can be obtained in practice, but the technique yields somewhat convincing and useful results.
Oblique projection is commonly used in technical drawing. The cavalier projection was used by French military artists in the 18th century to depict fortifications.
Oblique projection was used almost universally by Chinese artists from the 1st or 2nd centuries to the 18th century, especially to depict rectilinear objects such as houses.[1]
Various graphical projection techniques can be used in computer graphics, including in Computer Aided Design (CAD), computer games, computer generated animations, and special effects used in movies.
^Cucker, Felipe (2013). Manifold Mirrors: The Crossing Paths of the Arts and Mathematics. Cambridge University Press. pp. 269–278. ISBN 978-0-521-72876-8.
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