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Morph target animation information


In this example from the open source project Sintel, four facial expressions have been defined as deformations of the face geometry. The mouth is then animated by morphing between these deformations. Dozens of similar controllers are used to animate the rest of the face.
An arbitrary object deformed by morphing between defined vertex positions.

Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes[1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.

  1. ^ Liu, Chen (2006). "An Analysis of the Current and Future State of 3D Facial Animation Techniques and Systems" (PDF). pp. 12–14. Retrieved January 30, 2011.

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Morph target animation

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Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes is a method of 3D computer animation used together with...

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Morph

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transition Gryphon Software Morph, morphing software Morph target animation, a method of animating computer generated imagery Morph, a British claymation character...

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Morphing

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Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition....

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Human image synthesis

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which facial allows expressions to be tuned intuitively. Morph target animation can then morph the model between different defined facial expressions or...

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Computer animation

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Humanoid animation List of animation studios List of computer-animated films List of computer-animated television series Medical animation Morph target animation...

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Skeletal animation

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of animation and simulation technology. Software that can be rigged includes Blender, Maya, and Spine 2d. 3D computer graphics Morph target animation Interactive...

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Computer facial animation

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group, while morph targets animation (more commonly known as blendshape animation) and skeletal animation belong to the second. Facial animation has become...

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Aardman Animations

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stop-motion and clay animation techniques, particularly those featuring its plasticine characters from Wallace and Gromit, Shaun the Sheep, and Morph. After some...

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Polygon mesh

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(connectivity), but may deform or morph shape (vertex positions) such as real-time rendering of static or morphing objects. Winged-edge or render dynamic...

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DigiCel FlipBook

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separately; FlipBook intentionally does not support skeletal animation or morph target animation, as these are not part of the traditional animator's toolkit...

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Modern animation in the United States

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later—to have a greater influence on animation (at Disney and elsewhere) than expected. In 1984, Disney became the target of a corporate raid by Saul Steinberg...

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FaceFX

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facial animation is then outputted to the game engine either as bone transformation or morph target frame by frame. To create a realistic animation curve...

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Animation in the United States in the television era

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Animation in the United States in the television era was a period in the history of American animation that slowly set in with the decline of theatrical...

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Golden age of American animation

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The golden age of American animation was a period in the history of U.S. animation that began with the popularization of sound synchronized cartoons in...

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History of animation

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Red and the Blue (1976), Pingu (1990–2000) and many Aardman Animations productions (Morph (1977) and Wallace and Gromit (1989)). In the hands of influential...

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Rubber hose animation

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Rubber hose animation was the first animation style that became standardized in the American animation field. The defining feature is a curving motion...

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History of computer animation

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The history of computer animation began as early as the 1940s and 1950s, when people began to experiment with computer graphics – most notably by John...

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List of programs broadcast by Jetix

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for Jetix". Animation World Network. Sisario, Ben (February 29, 2004). "For Young Viewers – Those Mighty Power Rangers Just Keep On Morphing". New York...

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SVG animation

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motion along a path and simulation of 3D SMIL animation demonstrating morphing of shapes (paths) CSS3 animation demonstrating changes in transformation (rotation...

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Anim8or

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variables, such as a figure's position in 3D space or the state of a morph target. An image can be rendered in any of the four editors, but only in the...

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Animation in the United States during the silent era

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age of American animation dates back to at least 1906 when Vitagraph released Humorous Phases of Funny Faces. Although early animations were rudimentary...

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Timeline of computer animation in film and television

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have been recognized as being pioneering in their use of computer animation. Animation List of computer-animated films List of computer-animated television...

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