MegaComp Publications (1988-1990) Sega Ozisoft (1990-1993) Mason Stewart Publishing (1993-1995)
Country
Australia
Language
English
ISSN
1321-8131
MegaZone was an Australian video game magazine which ran from July 1988 to October 1995, ultimately publishing 56 issues.
MegaZone started out as a bi-monthly, multi-platform magazine named MegaComp which was originally published by Elwood, Victoria–based MegaComp Publications.[1][2] It later switched to a monthly format under the ownership of local software distributor Ozisoft (later Sega Ozisoft) and changed its name to MegaZone. In June 1993 the magazine switched its focus exclusively to Sega console software after being taken over by Mason Stewart Publishing. Later issues would be published under the name Sega MegaZone to denote its new focus.
Although ostensibly multi-platform in coverage prior to its acquisition by Mason Stewart, Sega Ozisoft used the magazine to promote titles they distributed in Australia, which included Commodore 64, Amiga and PC titles alongside games on Sega platforms, but none on Nintendo platforms as they were distributed by rival Mattel in the country. During this period subscribers to the magazine were also given a 20-page insert called SegaZone dedicated to Sega games, which was published on a quarterly basis until its content was merged with the main magazine.[3]
^MegaZone : Australia's electronic entertainment magazine - National Library of Australia
MegaZone was an Australian video game magazine which ran from July 1988 to October 1995, ultimately publishing 56 issues. MegaZone started out as a bi-monthly...
Megazone 23 (メガゾーン23, Megazōn Tsū Surī) is a three-part Japanese cyberpunk original video animation co-created by Noboru Ishiguro and Hiroyuki Hoshiyama...
Darkzone, Laserzone, Megazone, Ultrazone and Zone 3 are a group of laser skirmish sites that use laser tag systems manufactured by P&C Micros of Melbourne...
his talents off with. Not deep, but a great laugh." In the same year, MegaZone included Cool Spot in their Top 50 Games In History. They praised the game...
the Mega Man X, Mega Man Zero, Mega Man ZX, and the Mega Man Legends series. This timeline excludes the spin-off Mega Man Battle Network and Mega Man...
growing Zone 3 (laser tag), along with Darkzone, Megazone, and Ultrazone, a laser tag system manufactured by P&C Micros of Melbourne, Australia Zone 3, a...
11, 2016. "News: Mega CD Launches!". Computer and Video Games. No. 138. United Kingdom. May 1993. p. 8. "Disc is it: Mega-CD". Megazone. No. 27. April 1993...
numerous times over the next several decades. The Japanese cyberpunk anime Megazone 23 (1985) took the virtual idol concept further with EVE, who is depicted...
criticized the "Cheesy graphics and extremely repetitious gameplay". In 1995, MegaZone included Corpse Killer in their Top 50 Games In History writing: "Great...
Megas XLR is an American animated television series created by Jody Schaeffer and George Krstic for Cartoon Network. The series revolves around two teenage...
March 1995. 게임월드 [Game World] (in Korean). 1994. "Sega's Secrets". Sega MegaZone. Australia: Mason Stewart Publishing Pty Ltd. November 1994. p. 23. Azevedo...
, Ltd. September 10, 2017. Retrieved September 10, 2017. "AIC Ad: New Megazone 23, Pretty Sammy Projects in the Works". Anime News Network. August 16...
The European Land Mammal MegaZones (abbreviation: ELMMZ, more commonly known as European land mammal ages or ELMA) are zones in rock layers that have...
Retrieved October 2, 2023. Sega MegaZone staff (December 1994). "Keio Flying Squadron: Interview with Yasushi Endo". Sega MegaZone. No. 47. Mason Stewart Publishing...