This article is about the computer scientist. For the footballer, see Marc Overmars.
Mark Overmars
Born
(1958-09-29) 29 September 1958 (age 65)
Zeist, Netherlands
Nationality
Dutch
Alma mater
Utrecht University
Known for
Probabilistic Roadmap Method, GameMaker
Scientific career
Fields
Computational geometry Robotics
Institutions
Utrecht University
Thesis
The Design of Dynamic Data Structures (1983)
Doctoral advisor
Jan van Leeuwen
Doctoral students
Marc van Kreveld
Markus Hendrik Overmars (Dutch pronunciation:[ˈmɑrkʏsˈɦɛndrɪkˈmɑr(ə)kˈoːvərˌmɑrs]; born 29 September 1958 in Zeist, Netherlands)[1] is a Dutch computer scientist and teacher of game programming known for his game development application GameMaker. GameMaker lets people create computer games using a drag-and-drop interface. He is the former head of the Center for Geometry, Imaging, and Virtual Environments at Utrecht University, in the Netherlands.[2] This research center concentrates on computational geometry and its application in areas like computer graphics, robotics, geographic information systems, imaging, multimedia, virtual environments, and games.
Overmars received his Ph.D. in 1983 from Utrecht University under the supervision of Jan van Leeuwen,[3] and continued to be a member of the faculty of the same university until September 2013. Overmars has published over 100 journal papers, largely on computational geometry, and is the co-author of several books including a widely used computational geometry text.
Overmars has also worked in robotics. He was the first to develop the probabilistic roadmap method in 1992, which was later independently discovered by Kavraki and Latombe in 1994. Their joint paper, Probabilistic roadmaps for path planning in high-dimensional configuration spaces,[4] is considered one of the most influential studies in motion planning,[5] and has been widely cited (more than 2500 times as of 2014 according to Google Scholar).[6]
In 2011, Overmars and game designer Jochem Schut developed a snake video game called Super Snake HD as a mobile app; it was published by YoYo Games.[7][8][9][10]
Overmars founded and was CTO of Tingly Games from 2012 until it was acquired by CoolGames in 2016.[11] Tingly focused on HTML5 games and e-cards / casual games, the latter of which is called "greeting games".[12]
He founded Quarterfall[13] in June 2020 together with Arjan Egges. Quarterfall is a teaching product that helps teachers use formative assessment to improve the learning processes their students, compared to just assessing their performance.
He is also the original author of the XForms toolkit.
^Curriculum vitae, archived from the Utrecht University web site on October 2, 2011.
^Former colleagues, GIVE Center, retrieved 2014-01-16.
^Markus (Mark) Hendrik Overmars at the Mathematics Genealogy Project.
^Kavraki, L.E.; Svestka, P.; Latombe, J.C.; Overmars, M.H. (1996). "Probabilistic roadmaps for path planning in high-dimensional configuration spaces". IEEE Transactions on Robotics and Automation. 12 (4): 566–580. doi:10.1109/70.508439. hdl:1874/17328.
^Karaman, Sertac; Frazzoli, Emilio (2011), "Sampling-based algorithms for optimal motion planning", International Journal of Robotics Research, 30 (7): 846–894, arXiv:1105.1186, doi:10.1177/0278364911406761, S2CID 14876957, Arguably, the most influential sampling-based motion planning algorithms to date include probabilistic roadmaps
^Citations to probabilistic roadmaps, Google Scholar, retrieved 2014-01-17.
^Hamel, Ernst-Jan (4 July 2011). "Hoogleraar maakt game voor iPhone, iPad en Android". Retrieved 30 October 2018. Super Snake HD, made with Game Maker, has been out for iPhone, iPod and iPad since mid-June and for Android devices
^Bartelson, Eric (17 June 2011). "[Uit Nu!] De eerste commerciële game van Mark Overmars: Super Snake HD". Retrieved 5 November 2018.
^scottishgames (23 June 2011). "Out Now – Super Snake HD From YoYo Games". Archived from the original on 27 August 2013. Retrieved 5 November 2018.
^App stores for Super Snake HD:
Google Play Store YoYo Games. "Super Snake HD". Archived from the original on 17 August 2014. Retrieved 15 October 2018. {{cite web}}: |author= has generic name (help)
Apple App Store YoYo Games. "Super Snake HD". Retrieved 15 October 2018.
"Super Snake HD is here!". YoYo Games. 2011. Retrieved 15 October 2018.
^"BoosterMedia becomes CoolGames and joins forces with Tingly Games". 4 February 2020.
^"Exclusive Interview With The Creator Of GameMaker -". gamemakerblog.com. 6 March 2015. Retrieved 13 November 2018.
^"Smart Learning for Higher ICT Education". 4 January 2020.
2014-01-16. Markus (Mark) Hendrik Overmars at the Mathematics Genealogy Project. Kavraki, L.E.; Svestka, P.; Latombe, J.C.; Overmars, M.H. (1996). "Probabilistic...
creator of Game Maker Marc Overmars (born 1973), Dutch football player Övermark This page lists people with the surname Overmars. If an internal link intending...
Manager Louis van Gaal was very fond of Overmars beforehand and described him as a "multi-functional player". Overmars' debut came in a 3–0 win against Dordrecht...
GameMaker Studio) is a series of cross-platform game engines created by MarkOvermars in 1999 and developed by YoYo Games since 2007. The latest iteration...
doi:10.1007/BF01758770. S2CID 3770886. de Berg, Mark; Otfried Cheong; Marc van Kreveld; MarkOvermars (2008). Computational Geometry: Algorithms and Applications...
Dimensions, Commun. ACM, vol. 20, no. 2, pp. 87–93, 1977. Mark de Berg; Marc van Kreveld; MarkOvermars & Otfried Schwarzkopf (2000). Computational Geometry...
signed by their sporting director, his former international teammate Marc Overmars. He won the Belgian Cup in his first season, defeating local rivals K.V...
appointed chief executive officer of the company. On 26 January 2007, MarkOvermars announced his partnership with a company based in Dundee, Scotland,...
Algorithms and Applications (with Otfried Cheong, Marc van Kreveld, and MarkOvermars, Springer, 1997; 3rd ed., 2008). De Berg completed his Ph.D. in 1992...
2 (4): 223–234, doi:10.1016/0925-7721(92)90024-M. Mark de Berg, Marc van Kreveld, MarkOvermars, and Otfried Schwarzkopf, Computational Geometry - Algorithms...
Nonzero-rule Catalan number Planar graph Flip graph Mark de Berg, Marc van Kreveld, MarkOvermars, and Otfried Schwarzkopf (2000), "3: Polygon Triangulation"...
4 (1): 1–9. doi:10.1007/BF00288933. S2CID 33019699. Mark de Berg, Marc van Kreveld, MarkOvermars, and Otfried Schwarzkopf (2000). Computational Geometry...
Gambas Benoît Minisini Visual Basic, Java 1999 Game Maker Language (GML) MarkOvermars Game Maker 1999 Harbour Antonio Linares dBase, Clipper Year Name Chief...
the original on 2012-07-28. Retrieved 15 July 2012. Mark de Berg; Marc van Kreveld; MarkOvermars; Otfried Schwarzkopf (2000). "Chapter 3: Polygon Triangulation"...
DOI. ISAAC'09, 2009 Range Queries#Semigroup operators Mark de Berg, Marc van Kreveld, MarkOvermars, and Otfried Schwarzkopf. Computational Geometry, Second...
Kavraki, K. Lynch, and S. Thrun, MIT Press, April 2005. Mark de Berg; Marc van Kreveld; MarkOvermars & Otfried Schwarzkopf (2000). Computational Geometry...
game engine GameMaker Studio, a 2D game engine originally developed by MarkOvermars This disambiguation page lists articles associated with the title Game...
writer and critic Wam Kat, (born 1956) political activist and author MarkOvermars, (born 1958) author of GameMaker Studio Jan van de Pavert (born 1960)...
MS-DOS. One is the Bricx Command Center. NQC Homepage NQC tutorial by MarkOvermars NQC tutorial by Matt Miller Compiler sources: for Ubuntu IDE sources:...
Computational Geometry: Algorithms and Applications (with Mark de Berg, Marc van Kreveld, and MarkOvermars) and as the developer of Ipe, a vector graphics editor...
ISBN 9783642129711 Chapter 3: Polygon Triangulation: pp.103. Mark de Berg, Marc van Kreveld, MarkOvermars, and Otfried Schwarzkopf (2000), Computational Geometry...
John O'Sullivan – Wi-Fi John Ousterhout – Tcl programming language MarkOvermars – video game programming Susan Owicki – interference freedom Larry Page...
|journal= (help) Chapter: "Geometric intersection problems" Mark de Berg; Marc van Kreveld; MarkOvermars; and Otfried Schwarzkopf (2000). Computational Geometry...
technology Mark Leon MarkOvermarsMark Pauline Mark Stephen Meadows Mark Tilden Mark W. Spong Markov logic network Markov random field MarkV-A1 Mars Pathfinder...