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GameMaker information


GameMaker
Original author(s)Mark Overmars
Developer(s)YoYo Games
Initial release15 November 1999; 24 years ago (1999-11-15)
Stable release
v2024.2 / 29 February 2024; 58 days ago (2024-02-29)
Written in
  • C++ (runtime)
  • C# (IDE)
Operating system
  • Microsoft Windows
  • macOS
Platform
  • Microsoft Windows
  • macOS
  • Ubuntu
  • HTML5
  • Android
  • iOS
  • Amazon Fire TV
  • Android TV
  • Universal Windows Platform
  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox Series X/S
  • Nintendo Switch
Available in
  • English
  • French
  • Spanish
  • German
  • Brazilian Portuguese
  • Russian
  • Chinese (Simplified)
  • Polish
  • Italian
  • Korean
  • Japanese
LicenseProprietary
Websitegamemaker.io

GameMaker (originally Animo, Game Maker (until 2011) and GameMaker Studio) is a series of cross-platform game engines created by Mark Overmars in 1999 and developed by YoYo Games since 2007. The latest iteration of GameMaker was released in 2022.

GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language, which can be used to develop more advanced games that could not be created just by using the visual programming features. GameMaker was originally designed to allow novice computer programmers to be able to make computer games without much programming knowledge by use of these actions. Recent versions of software also focus on appealing to advanced developers.[1]

  1. ^ Vinciguerra, David; Howell, Andrew (16 October 2015). The GameMaker Standard. CRC Press. ISBN 978-1-317-51469-5.

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