Comparison of several notable VR headsets and VR headset types, including technical specifications
There are two primary categories of virtual reality (VR) headsets:
Standalone – devices that have all necessary components to provide virtual reality experiences integrated into the headset. Mainstream standalone VR platforms include:
Oculus Mobile SDK, developed by Oculus VR for its own standalone headsets and the Samsung Gear VR. (The SDK has been deprecated in favor of OpenXR, released in July 2021.)[1]
Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include:
SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows Mixed Reality headset manufacturers, and Valve themselves. A list of supported video games can be found here.
Oculus PC SDK for Oculus Rift and Oculus Rift S. The list of supported games is here.
Windows Mixed Reality (also referred to as "Windows MR" or "WMR"), developed by Microsoft Corporation for Windows 10 PCs.
PlayStation VR, developed by Sony Computer Entertainment for use with PlayStation 4 and PlayStation 5 (PlayStation VR2) home video game console.
Open Source Virtual Reality (also referred to as "OSVR"). The list of supported games is here.
Other categories include mobile headsets, which combine a smartphone with a mount, and hybrid solutions like the Oculus Quest with the Oculus Link feature that allows the standalone device to also serve as a tethered headset.
In addition, VR headsets are categorized by the degrees of freedom they provide:
3DoF: 3 degrees of freedom, which only tracks the rotation of the player's head.
6DoF: 6 degrees of freedom, which tracks both the position and the rotation of the player.
^Vr, Oculus. "Oculus All in on OpenXR: Deprecates Proprietary APIs".
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