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LibGDX information


libGDX
Original author(s)Mario Zechner
Initial release20 April 2014; 10 years ago (2014-04-20)[1]
Stable release
1.12.0 / 2 July 2023; 10 months ago (2023-07-02)
Repository
  • github.com/libgdx/libgdx Edit this at Wikidata
Written inJava, C, C++
Operating systemWindows, Linux, Mac OS X, Android, BlackBerry OS, iOS, Java Applet, JavaScript/WebGL[2]
PlatformJava platform
LicenseApache License 2.0[2]
Websitehttps://libgdx.com

libGDX is a free and open-source[3] game-development application framework[2] written in the Java programming language with some C and C++ components for performance dependent code.[4] It allows for the development of desktop and mobile games by using the same code base.[5] It is cross-platform, supporting Windows, Linux, Mac OS X, Android, iOS, BlackBerry and web browsers with WebGL support.[2][6]

  1. ^ Cite error: The named reference blog-1.0-released was invoked but never defined (see the help page).
  2. ^ a b c d "Goals and Features". libgdx.badlogicgames.com. Archived from the original on 6 June 2012. Retrieved 16 December 2015.
  3. ^ "Official website". libgdx.badlogicgames.com. Archived from the original on 27 May 2011. Retrieved 2 January 2016.
  4. ^ "mobilegameengines.com/game_engines/32-libgdx". Archived from the original on 18 January 2015.
  5. ^ "Home - libGDX". libgdx.com.
  6. ^ "libgdx/README.md at master". github.com.

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