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libGDX
Original author(s)
Mario Zechner
Initial release
20 April 2014; 10 years ago (2014-04-20)[1]
Stable release
1.12.0
/ 2 July 2023; 10 months ago (2023-07-02)
Repository
github.com/libgdx/libgdx
Written in
Java, C, C++
Operating system
Windows, Linux, Mac OS X, Android, BlackBerry OS, iOS, Java Applet, JavaScript/WebGL[2]
Platform
Java platform
License
Apache License 2.0[2]
Website
https://libgdx.com
libGDX is a free and open-source[3] game-development application framework[2] written in the Java programming language with some C and C++ components for performance dependent code.[4] It allows for the development of desktop and mobile games by using the same code base.[5] It is cross-platform, supporting Windows, Linux, Mac OS X, Android, iOS, BlackBerry and web browsers with WebGL support.[2][6]
^Cite error: The named reference blog-1.0-released was invoked but never defined (see the help page).
^ abcd"Goals and Features". libgdx.badlogicgames.com. Archived from the original on 6 June 2012. Retrieved 16 December 2015.
^"Official website". libgdx.badlogicgames.com. Archived from the original on 27 May 2011. Retrieved 2 January 2016.
^"mobilegameengines.com/game_engines/32-libgdx". Archived from the original on 18 January 2015.
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platform allows for easy game development using popular game engines such as Libgdx, Unity, and Godot etc. Currently, there is one game available for the Pinect...
Date AIDE for OUYA Integrated Development Environment (IDE) for Java and libGDX Appfour August 2014 AutoPilot Startup utility Jon Bonazza May 2013 Clock...
April 2019. Retrieved 27 December 2019. Blood Alpha on blood-wiki.org "BuildGDX - a Blood Sourceport Released news". Mod DB. 18 June 1997. Litchfield, Ted...