Kokoromi is a group with the intent of promoting video games as an art form, and experimental gameplay worldwide. The collective consists of independent videogame creators and curators Damien Quartz, Phil Fish, Heather Kelley, and Cindy Poremba. Most of the members met in 2005, working on a small game project for a cultural event in Montreal. The group was a pioneer in what came to be known as the "New Arcade".[1]
Throughout its growth, the Kokoromi collective has organized several game related shows, including the Gamma[2] events (Gamma: Audio Feed, gamma 256, GAMMA 3D and Gamma IV), usually encouraging designers to consider gameplay in experimental ways. Often, these events foster new talent on the independent gaming scene. Award-winning games submitted to and launched at Gamma have included Jason Rohrer's Passage, Steph Thirion's Faraway, The Copenhagen Game Collective's B.U.T.T.O.N.,[3] and Kokoromi's own SuperHyperCube. The group has also designed several independent game projects that follow its unique vision, most recently the dance party game Dancingularity[4]—and its Drinkularity[5] spin-off for the cocktail-robot event Roboexotica.
One of the founding members of Kokoromi, Phil Fish, has formed the independent game company Polytron, for the purpose of handling the development of the video game title Fez.
In 2015, the collective announced that superHYPERCUBE was being redeveloped for Sony's PlayStation VR. It was released as a launch title for the device on 13 October 2016.
Kokoromi is a group with the intent of promoting video games as an art form, and experimental gameplay worldwide. The collective consists of independent...
Movement before starting Polytron in 2008. Fish was a founding member of Kokoromi, a collective that explores experimental gameplay ideas, and organized...
SuperHyperCube is a 2016 puzzle video game by Kokoromi and Polytron for PlayStation VR and SteamVR. An early version of the game was distributed as freeware...
Kishūteneki Terminal (2015) Flower and Sword (2017) Shadowfall (2019) Iyashi no Kokoromi (2020) Inubu: The Dog Club (2021) Happiness (2024) 2000年度 日本映画ベストテン (in...
Game studies Interactive art Machinima, the use of games for storytelling Kokoromi collective Playing Columbine, a film that explores the concept of video...
Matsumoto, Katsumi (1975). "Kodai nihongoboin soshikikõ: naiteki saiken no kokoromi". Bulletin of the Faculty of Law and Letters. 22. Kanazawa University:...
media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual...
(2019) - Kazuyuki Akashi In Full Bloom (2020) - Tetsuro Tokugawa Iyashi no Kokoromi (2020) Labyrinth of Cinema (2020) A Dog Named Palma (2021) Nobutora (2021)...
149-150 Okui, Noriyuki(奥井則行) (2005). 環境教育の試み: 身近な生物的自然を活用して(Kankyo kyoiku no kokoromi: mijika na seibutsu-gaku teki shizen wo katsuyo shite). Bungeisha(文芸社)...
start-up specializing for software for women. She is also a co-founder of the Kokoromi experimental game collective. Rieko Kodama, artist, director, and producer...
mortality and the costs and benefits of marriage. It was featured in Kokoromi's curated GAMMA 256 event. In 2012 Passage became part of the permanent...
Takahiro Miki Dosukoi! Sukehira Ai Fujishiro Ryō Miyawaki 2020 Iyashi no Kokoromi Rina Ichinose Tetsuo Shinohara Lead role 2021 My Blood & Bones in a Flowing...
113. June 2012. Murphy, Patrick (December 18, 2007). "Road to The IGF: Kokoromi's Multidimensional Fez". Gamasutra. UBM Tech. Archived from the original...
55–61. Yoshimoto, Midori. "Sensō no kioku o koete: Nagasawa Nobuho no kokoromi." Image & Gender, no. 6 (2006): 58–64. Available through the Women's Action...
Geijyutsu Sozo Kyoten to Jichitai Bunka Taisaku -Kyoto Geijutsu Senta no Kokoromi- [arts of creating arts and policy of municipally owned cultures -An attempt...
and a mini-golf game. Their first formal collaboration was an entry for Kokoromi's Gamma event in Montreal. The team's first game ideas for Hohokum were...
chosen among six games out of more than 150 submissions for inclusion in Kokoromi's Gamma IV showcase. Submissions were based on the theme of "one button...