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Kazuko Shibuya information


Kazuko Shibuya
渋谷 員子
Born (1965-09-04) September 4, 1965 (age 58)
Japan
OccupationVideo game artist
Years active1986–present
EmployerSquare Enix
Notable workFinal Fantasy, Romancing SaGa, Mana

Kazuko Shibuya (Japanese: 渋谷 員子, Hepburn: Shibuya Kazuko, born September 4, 1965) is a Japanese video game artist. She is best known for her work with Square (now Square Enix), in particular with the Final Fantasy series.

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Kazuko Shibuya

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Kazuko Shibuya (Japanese: 渋谷 員子, Hepburn: Shibuya Kazuko, born September 4, 1965) is a Japanese video game artist. She is best known for her work with...

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Kazuko

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costume designer Kazuko Saegusa (三枝和子, 1929–2003), Japanese novelist Kazuko Sawamatsu (沢松 和子, born 1951), Japanese tennis player Kazuko Shibuya (渋谷 員子, born...

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Terra Branford

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and Tetsuya Nomura designed her for the main series installment, with Kazuko Shibuya designing her in-game sprites alongside the rest of the characters....

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Relm Arrowny

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was designed by various people; Yoshitaka Amano, Tetsuya Nomura, and Kazuko Shibuya all do art for her, while Akiyoshi Ota and other writers devised her...

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Cyan Garamonde

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designed by Nomura, who drew the chibi artwork of the characters, and Kazuko Shibuya, who designed the in-game sprites. In his finalized design, Cyan appears...

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General Leo

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designed by Nomura, who drew the chibi artwork of the characters, and Kazuko Shibuya, who designed the in-game sprites. His appearance is as a tall, dark...

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Strago Magus

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designed by Nomura, who drew the chibi artwork of the characters, and Kazuko Shibuya, who designed the in-game sprites. Strago appears as a short, elderly...

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Setzer Gabbiani

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designed by Nomura, who drew the chibi artwork of the characters, and Kazuko Shibuya, who designed the in-game sprites. Setzer appears as a pale man with...

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Locke Cole

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designed by Nomura, who drew the chibi artwork of the characters, and Kazuko Shibuya, who designed the in-game sprites. His outfit consists of an open dark...

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Kefka Palazzo

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Fantasy VI's production also contributed to his characterization. Artist Kazuko Shibuya aimed to illustrate his "crazy and somewhat childish" demeanor through...

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Final Fantasy VI

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The sprite art for the characters' in-game appearance was drawn by Kazuko Shibuya. While in the earlier installments, the sprites were less detailed on...

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SaGa Frontier

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illustrator. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, Kazuko Shibuya, and Minoru Akao. The musical score for SaGa Frontier was composed and...

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Final Fantasy V

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Yoshitaka Amano, while the actual character sprites were designed by Kazuko Shibuya. The monsters were designed by Tetsuya Nomura. Amano has stated that...

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Rad Racer

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Racer with Gebelli, alongside developer Hiromichi Tanaka and artist Kazuko Shibuya who had previously worked on The 3-D Battles of WorldRunner with Gebelli...

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Final Fantasy Adventure

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Yoshinori Kitase Programmer(s) Satoru Yoshieda Masaaki Saito Artist(s) Kazuko Shibuya Koichi Ishii Writer(s) Koichi Ishii Yoshinori Kitase Composer(s) Kenji...

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Celes Chere

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consideration for their representation as small computer sprites. Artist Kazuko Shibuya then did additional illustrations based on Amano's design to use as...

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Square Enix

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July of that year, the Square Enix headquarters were moved to Yoyogi, Shibuya, Tokyo, to help combine the two companies. To strengthen its wireless market...

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Faris Scherwiz

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exposed her midriff. Her in-game sprites were designed by Kazuko Shibuya based on his artwork. Shibuya's designs differed from Amano's concept, with her hair...

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Characters of Final Fantasy V

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Yoshitaka Amano, while the actual character sprites were designed by Kazuko Shibuya. The monsters were designed by Tetsuya Nomura. Amano has stated that...

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Nasir Gebelli

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members working on both games, Gebelli, Sakaguchi, and graphic designer Kazuko Shibuya. Both games were commercially successful, selling about 500,000 copies...

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Romancing SaGa

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of her work was designing six per day. The sprites were designed by Kazuko Shibuya, who had worked for the company since the 1980s and designed character...

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Tomomi Kobayashi

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paragraphs in length and told to use her imagination. Sprite designer Kazuko Shibuya came to visit Kobayashi to look at and talk about Kobayashi's art with...

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Recurring elements in the Final Fantasy series

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Mobius Final Fantasy. A key designer for much of the series' life was Kazuko Shibuya, who did sprite designs from Final Fantasy to VI. She also did work...

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List of women in the video game industry

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unreleased Polo game in 1978 and worked on the game Super Breakout. Kazuko Shibuya, Japanese video game artist known for her work with Square and Square...

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