Kazuko Shibuya (Japanese: 渋谷 員子, Hepburn: Shibuya Kazuko, born September 4, 1965) is a Japanese video game artist. She is best known for her work with Square (now Square Enix), in particular with the Final Fantasy series.
KazukoShibuya (Japanese: 渋谷 員子, Hepburn: ShibuyaKazuko, born September 4, 1965) is a Japanese video game artist. She is best known for her work with...
and Tetsuya Nomura designed her for the main series installment, with KazukoShibuya designing her in-game sprites alongside the rest of the characters....
was designed by various people; Yoshitaka Amano, Tetsuya Nomura, and KazukoShibuya all do art for her, while Akiyoshi Ota and other writers devised her...
designed by Nomura, who drew the chibi artwork of the characters, and KazukoShibuya, who designed the in-game sprites. In his finalized design, Cyan appears...
designed by Nomura, who drew the chibi artwork of the characters, and KazukoShibuya, who designed the in-game sprites. His appearance is as a tall, dark...
designed by Nomura, who drew the chibi artwork of the characters, and KazukoShibuya, who designed the in-game sprites. Strago appears as a short, elderly...
designed by Nomura, who drew the chibi artwork of the characters, and KazukoShibuya, who designed the in-game sprites. Setzer appears as a pale man with...
designed by Nomura, who drew the chibi artwork of the characters, and KazukoShibuya, who designed the in-game sprites. His outfit consists of an open dark...
Fantasy VI's production also contributed to his characterization. Artist KazukoShibuya aimed to illustrate his "crazy and somewhat childish" demeanor through...
The sprite art for the characters' in-game appearance was drawn by KazukoShibuya. While in the earlier installments, the sprites were less detailed on...
illustrator. Square Production Team 2 included Kyoji Koizumi, Miwa Shoda, KazukoShibuya, and Minoru Akao. The musical score for SaGa Frontier was composed and...
Yoshitaka Amano, while the actual character sprites were designed by KazukoShibuya. The monsters were designed by Tetsuya Nomura. Amano has stated that...
Racer with Gebelli, alongside developer Hiromichi Tanaka and artist KazukoShibuya who had previously worked on The 3-D Battles of WorldRunner with Gebelli...
consideration for their representation as small computer sprites. Artist KazukoShibuya then did additional illustrations based on Amano's design to use as...
July of that year, the Square Enix headquarters were moved to Yoyogi, Shibuya, Tokyo, to help combine the two companies. To strengthen its wireless market...
exposed her midriff. Her in-game sprites were designed by KazukoShibuya based on his artwork. Shibuya's designs differed from Amano's concept, with her hair...
Yoshitaka Amano, while the actual character sprites were designed by KazukoShibuya. The monsters were designed by Tetsuya Nomura. Amano has stated that...
members working on both games, Gebelli, Sakaguchi, and graphic designer KazukoShibuya. Both games were commercially successful, selling about 500,000 copies...
of her work was designing six per day. The sprites were designed by KazukoShibuya, who had worked for the company since the 1980s and designed character...
paragraphs in length and told to use her imagination. Sprite designer KazukoShibuya came to visit Kobayashi to look at and talk about Kobayashi's art with...
Mobius Final Fantasy. A key designer for much of the series' life was KazukoShibuya, who did sprite designs from Final Fantasy to VI. She also did work...
unreleased Polo game in 1978 and worked on the game Super Breakout. KazukoShibuya, Japanese video game artist known for her work with Square and Square...