The Interaction Design Foundation (IxDF) is an educational organization[1] which produces open access educational materials[2][3] online with the stated goal of "democratizing education by making world-class educational materials free for anyone, anywhere."[4][5] The platform also offers courses taught by industry experts and professors in user experience, psychology, user interface design, and more.[6]
While not accredited, the curriculum and content are structured at the graduate level, targeting at both industry and academia in the fields of interaction design, design thinking, user experience, information architecture, and user interface design.
The centerpieces of the Interaction-Design.org are their online design courses, their local chapters in more than 150 countries, and their peer reviewed Encyclopedia of Human-Computer Interaction, which currently holds 40+ textbooks written by 100+ leading designers and professors as well as commentaries and HD video interviews shot around the world.[2][7][8][9][10][11][12]
The platform features professional and academic textbooks, online courses, video lectures, local chapters in more than 150 countries, and a comprehensive bibliography of the most authoritative publications within the design of interactive technology.
In June 2013, the Interaction Design Foundation launched a 4 year 35,000 mile bike tour, named "Share the Knowledge Tour",[13] to raise awareness of the rising cost of education - with weekly events on university campuses.[14][15]
Financial sponsors include the German software company SAP. Authors include Harvard professor Clayton Christensen[16][17] and New York Times bestselling author, Robert Spence[18] who invented the "magnifying glass" visualization that is familiar to anyone with an iPhone or iMac, and Stu Card[18] who performed the research that led to the computer mouse's commercial introduction by Xerox.
The Executive Board currently include Don Norman, Ken Friedman, Bill Buxton, Irene Au, Michael Arent, Daniel Rosenberg, Jonas Lowgren and Olof Schybergson.
^"IxDF About Page". 2013-11-11.
^ abThe Encyclopedia of Human Computer Interaction. 2013-11-11.
^"Core77.com: An Open Courseware Series of Textbooks for Design". Core77. 2013-09-11.
^"IxDF Mission Statement". The Interaction Design Foundation.
^"The People Behind". The Interaction Design Foundation. Retrieved 2020-07-16.
^"Philosophy of Interaction". Johnny Holland Magazine. Retrieved 28 January 2013.
^"'Affective Computing' – Affective Interaction". 20 January 2012. Retrieved 28 January 2013.
^"Interaction-design launches free multimedia encyclopedia". Innovative Interactivity. Archived from the original on 23 August 2012. Retrieved 28 January 2013.
^"Review: An Interaction Design Encyclopedia opens its Pages". Usability News. Retrieved 28 January 2013.
^"L'Encyclopédie ultime du design d'Interaction !". Graphisme & Interactivite par Geoffrey Dorne. 21 January 2013. Retrieved 28 January 2013.
^""Where am I in this information space?" Bifocal Display Concept Video, 1982, via the Interaction Design.org Encyclopedia". Interactive Multimedia Technology. Retrieved 28 January 2013.
^"Share The Knowledge Tour". Share the Knowledge Tour official website. Retrieved 28 November 2013.
^"Share The Knowledge Tour Visits North Carolina State University". North Carolina State University. Retrieved 28 November 2013.
^"Share the Knowledge Tour to visit GVSU". Grand Valley State University. Retrieved 29 November 2013.
^Christensen, Clayton. "Disruptive Innovation". In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation. Retrieved 28 January 2013.
^Norman, Donald. "Disruptive Innovation: Commentary on Christensen".
^ abRobert Spence, Mark Apperley. "Bifocal Display". In: Soegaard, Mads and Dam, Rikke Friis (eds.). "The Encyclopedia of Human-Computer Interaction, 2nd Ed. Aarhus, Denmark: The Interaction Design Foundation. Retrieved 28 January 2013.
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