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Heightmap information


A heightmap created with Terragen
The same heightmap converted to a 3D mesh and rendered with Anim8or

In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores values, such as surface elevation data, for display in 3D computer graphics. A heightmap can be used in bump mapping to calculate where this 3D data would create shadow in a material, in displacement mapping to displace the actual geometric position of points over the textured surface, or for terrain where the heightmap is converted into a 3D mesh.

A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of the height channel, which corresponds to the “contrast” of the image. Heightmaps can be stored by themselves in existing grayscale image formats, with or without specialized metadata, or in specialized file formats such as Daylon Leveller, GenesisIV and Terragen documents.

One may also exploit the use of individual color channels to increase detail. For example, a standard RGB 8-bit image can only show 256 values of grey and hence only 256 heights. By using colors, a greater number of heights can be stored (for a 24-bit image, 2563 = 16,777,216 heights can be represented (2564 = 4,294,967,296 if the alpha channel is also used)). This technique is especially useful where height varies slightly over a large area. Using only grey values, because the heights must be mapped to only 256 values, the rendered terrain appears flat, with "steps" in certain places.

Height map of planet earth at 2km per pixel, including oceanic bathymetry information, normalized as 8-bit grayscale

Heightmaps are commonly used in geographic information systems, where they are called digital elevation models.

and 23 Related for: Heightmap information

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Heightmap

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In computer graphics, a heightmap or heightfield is a raster image used mainly as Discrete Global Grid in secondary elevation modeling. Each pixel stores...

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Bump mapping

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Look up the height in the heightmap that corresponds to the position on the surface. Calculate the surface normal of the heightmap, typically using the finite...

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Grome

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Procedural heightmap generation using fractal, terracing and erosion tools. Possibility to create and assign multiple layers of heightmaps for each zone...

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Elevation

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Heightmap of Earth's surface (including water and ice) in equirectangular projection, normalized as 8-bit grayscale, where lighter values indicate higher...

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Digital elevation model

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DEM can be represented as a raster (a grid of squares, also known as a heightmap when representing elevation) or as a vector-based triangular irregular...

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Voxel

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Outcast's graphics engine was mainly a combination of a ray casting (heightmap) engine, used to render the landscape, and a texture mapping polygon engine...

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Penang Island

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A heightmap of Penang Island and surrounding islands plotted from ASTER GDEM data and coloured to allow easy extraction of height data in metres...

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Drainage density

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A topographic map of the Caineville, Utah badlands generated using QGIS and GRASS GIS using the SRTM heightmap dataset obtained from the USGS...

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Scenery generator

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a diamond square algorithm. Most scenery generators can create basic heightmaps to simulate the variation of elevation in basic terrain. Common techniques...

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Ray casting

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pixels and tested each ray against points in a heightmap. Then it transformed each element of the heightmap into a column of pixels, determined which are...

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Physically based rendering

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physically-based rendering model of the real world. Tessellation is used to generate an object mesh from a heightmap and normal map, creating greater detail....

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3D camera

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three-dimensional images. 3D scanner 3D reconstruction from multiple images Heightmap Laser rangefinder Lenticular lens Time-of-flight camera Vectograph This...

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ZBrush

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applied. The feature can best be utilized for hard surface modeling. Heightmap Mudbox Lightwave 3D Electric Image Animation System Cinema 4D Modo Blender...

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Bubblegram

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companies which will take custom photographs of people, convert them to a heightmap, then render that as a bubblegram memento. Laser engraving Volumetric...

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Glossary of computer graphics

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floating-point values. Allows additional realism with post processing. Heightmap A 2D array or texture map holding height values; typically used for defining...

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Texture splatting

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texture blending attempts to improve on quality by blending based on a heightmap of each texture. Alpha compositing Blend modes Splatting – a volume rendering...

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Marble Madness

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information in a heightmap array. The course graphics were then created by a ray tracing program that traced the path of light rays, using the heightmap to determine...

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Terragen

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generated from a two-dimensional heightmap. The program contains facilities for importing and exporting heightmaps to images, for use in other programs...

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Displacement mapping

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viewing settings) to produce highly detailed meshes.[citation needed] Heightmap Blender Displacement Mapping Vray Displacement Mapping Relief Texture...

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Fractal

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determined by prior events Diamond-square algorithm – Method for generating heightmaps for computer graphics Droste effect – Recursive visual effect Feigenbaum...

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Myst

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color. The terrain for the Ages were created starting with grayscale heightmaps that were extruded to create changes in elevation. From this basic terrain...

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Open Dynamics Engine

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capsule (cylinder capped with hemispheres), triangle mesh, cylinder and heightmap. Higher level environments that allow non-programmers access to ODE include...

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Draw distance

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despite having a large, detailed map. Anisotropic filtering Distance fog Heightmap Level of detail (LOD) Mipmap Spatial anti-aliasing "The Next Generation...

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