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Geometry instancing information


In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is primarily used for objects such as trees, grass, or buildings which can be represented as repeated geometry without appearing unduly repetitive, but may also be used for characters. Although vertex data is duplicated across all instanced meshes, each instance may have other differentiating parameters (such as color, or skeletal animation pose) changed in order to reduce the appearance of repetition.

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Geometry instancing

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In real-time computer graphics, geometry instancing is the practice of rendering multiple copies of the same mesh in a scene at once. This technique is...

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Instancing

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Instancing may refer to: Geometry instancing, a technique used in realtime rendering Dungeon instancing, a technique used in online games to provide individual...

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Geometry

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Geometry (from Ancient Greek γεωμετρία (geōmetría) 'land measurement'; from γῆ (gê) 'earth, land', and μέτρον (métron) 'a measure') is a branch of mathematics...

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Bounding volume hierarchy

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heuristics). BVHs can also be combined with scene graph methods, and geometry instancing, to reduce memory usage, improve structure update and full rebuild...

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Autodesk Arnold

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scenes such as the space station in Elysium, it makes heavy use of geometry instancing, which helps it render trillions of visible polygons in a reasonable...

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Direct3D

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granular way; for example D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT exposes partial support for instancing on feature level 9_1 and 9_2 hardware, otherwise...

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Social geometry

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own use and application of the idea, social geometry is an instance of Pure Sociology. While social geometry might entail other elements as well (or instead)...

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Ackermann steering geometry

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The Ackermann steering geometry is a geometric arrangement of linkages in the steering of a car or other vehicle designed to solve the problem of wheels...

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Scene graph

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scene graph. For this reason, many large scene graph systems use geometry instancing to reduce memory costs and increase speed. In our example above,...

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Hyperbolic geometry

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mathematics, hyperbolic geometry (also called Lobachevskian geometry or Bolyai–Lobachevskian geometry) is a non-Euclidean geometry. The parallel postulate...

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Algebraic geometry

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Algebraic geometry is a branch of mathematics which uses abstract algebraic techniques, mainly from commutative algebra, to solve geometrical problems...

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Foundations of geometry

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Foundations of geometry is the study of geometries as axiomatic systems. There are several sets of axioms which give rise to Euclidean geometry or to non-Euclidean...

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Tropical geometry

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In mathematics, tropical geometry is the study of polynomials and their geometric properties when addition is replaced with minimization and multiplication...

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Projective geometry

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In mathematics, projective geometry is the study of geometric properties that are invariant with respect to projective transformations. This means that...

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Euclidean geometry

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Euclidean geometry is a mathematical system attributed to ancient Greek mathematician Euclid, which he described in his textbook on geometry, Elements...

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Noncommutative geometry

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Noncommutative geometry (NCG) is a branch of mathematics concerned with a geometric approach to noncommutative algebras, and with the construction of spaces...

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Computational geometry

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Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical...

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Finite geometry

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A finite geometry is any geometric system that has only a finite number of points. The familiar Euclidean geometry is not finite, because a Euclidean...

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