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Geometric primitive information


Vector graphics consists of geometrical primitives.

In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store). Sometimes the subroutines that draw the corresponding objects are called "geometric primitives" as well. The most "primitive" primitives are point and straight line segment, which were all that early vector graphics systems had.

In constructive solid geometry, primitives are simple geometric shapes such as a cube, cylinder, sphere, cone, pyramid, torus.

Modern 2D computer graphics systems may operate with primitives which are curves (segments of straight lines, circles and more complicated curves), as well as shapes (boxes, arbitrary polygons, circles).

A common set of two-dimensional primitives includes lines, points, and polygons, although some people prefer to consider triangles primitives, because every polygon can be constructed from triangles. All other graphic elements are built up from these primitives. In three dimensions, triangles or polygons positioned in three-dimensional space can be used as primitives to model more complex 3D forms. In some cases, curves (such as Bézier curves, circles, etc.) may be considered primitives; in other cases, curves are complex forms created from many straight, primitive shapes.

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Geometric primitive

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geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle...

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Primitive

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reaction Cryptographic primitives, low-level cryptographic algorithms frequently used to build computer security systems Geometric primitive, the simplest kinds...

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Geometry

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physical world and its model provided by Euclidean geometry; presently a geometric space, or simply a space is a mathematical structure on which some geometry...

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Map symbol

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to represent a phenomenon determine a choice of Geometric primitive; each type of geometric primitive is drawn with a different type of visual symbol...

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Vector graphics

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when a high degree of geometric precision is required, and when complex information can be decomposed into simple geometric primitives. Thus, it is the preferred...

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2D geometric model

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shapes boundary representation Boolean operations on polygons 2D geometric primitive Computational geometry Digital image Nissen, Silas Boye; Haerter...

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Glossary of computer graphics

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geometric models into triangle primitives, suitable for algorithms requiring triangle meshes Triangle primitive The most common rendering primitive defining...

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List of computer graphics and descriptive geometry topics

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Dithering Elevation Engineering drawing Flat shading Flood fill Geometric model Geometric primitive Global illumination Gouraud shading Graphical projection...

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Superellipsoid

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ellipsoids, octahedra and their intermediates. It becomes an important geometric primitive widely used in computer vision, robotics, and physical simulation...

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Prim

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Street Prims F.C., football club in Derby, England In computers, a geometric primitive, or prim, is a simple shape used in 3D modeling to build into more...

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Superquadrics

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simplicity, they are popular geometric modeling tools, especially in computer graphics. It becomes an important geometric primitive widely used in computer...

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Reyes rendering

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bounding volume of each geometric primitive. Split. Split large primitives into smaller, diceable primitives. Dice. Convert the primitive into a grid of micropolygons...

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Spatial database

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values in a table. Most commonly, a single spatial value would be a geometric primitive (point, line, polygon, etc.) based on the vector data model. The...

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Vector

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Library Euclidean vector, a geometric object with a direction and magnitude Vector graphics, images defined by geometric primitives as opposed to bitmaps Vector...

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RenderMan Interface Specification

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that it allowed using high-level geometric primitives, like quadrics or bicubic patches, to specify geometric primitives implicitly, rather than relying...

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Sega Saturn

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Dreisbach criticized the Saturn's use of quadrilaterals as its basic geometric primitive, in contrast to the triangles rendered by the PlayStation and the...

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List of graphical user interface elements

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that represents the supported drag operation. Interaction technique Geometric primitive Wikimedia Commons has media related to Graphical user interface....

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Constructive solid geometry

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The simplest solid objects used for the representation are called geometric primitives. Typically they are the objects of simple shape: cuboids, cylinders...

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Frustule

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world on microscopy-uk.org.uk Superellipse And Superellipsoid, A Geometric Primitive for Computer Aided Design, by Paul Bourke, January 1990 Supershapes...

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Graphics pipeline

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but this is still the exception. A triangle is the most common geometric primitive of computer graphics. It is defined by its three vertices and a normal...

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Geodesic polyhedron

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shape of Goldberg polyhedra. Geodesic polyhedra are available as geometric primitives in the Blender 3D modeling software package, which calls them icospheres:...

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Geon

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a hypothetical gravitational wave packet Geon (psychology), a geometrical primitive out of which everyday objects can be represented Geon, short for...

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Simplex

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triangulation Complete graph Delaunay triangulation Distance geometry Geometric primitive Hill tetrahedron Hypersimplex List of regular polytopes Metcalfe's...

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OpenSCAD

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interactively modified in 3D. Instead, an OpenSCAD script specifies geometric primitives (such as spheres, boxes, cylinders, etc.) and defines how they are...

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Graphical widget

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on websites and on mobile apps Graphical user interface elements Geometric primitive Widget engine for mostly unrelated, physically inspired "widgets"...

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OpenGL Utility Toolkit

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monitoring of keyboard and mouse input. Routines for drawing a number of geometric primitives (both in solid and wireframe mode) are also provided, including cubes...

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3Delight

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shaders can (additionally) be run on the vertices of a geometric primitive, before that primitive is even shaded. First order ray differentials on any ray...

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Marching squares

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also possible to reduce the size of the output by using indexed geometric primitives, i.e. create an array of 2D vertices and specify lines or polygons...

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Proportional symbol map

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" "medium," and "large") are also used. While all dimensions of geometric primitives (i.e., points, lines, and regions) on a map can be resized according...

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