Computer graphics techniques for generating realistic animations of fluids
"Fluid Simulation" redirects here. For computer simulations of fluid dynamics, see computational fluid dynamics.
An example of a liquid animation generated through simulation
Fluid animation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke.[1] Fluid animations are typically focused on emulating the qualitative visual behavior of a fluid, with less emphasis placed on rigorously correct physical results, although they often still rely on approximate solutions to the Euler equations or Navier–Stokes equations that govern real fluid physics. Fluid animation can be performed with different levels of complexity, ranging from time-consuming, high-quality animations for films, or visual effects, to simple and fast animations for real-time animations like computer games.[2]
^Mastin, Gary A.; Watterberg, Peter A.; Mareda, John F. (March 1987). "Fourier Synthesis of Ocean Scenes" (PDF). IEEE Computer Graphics and Applications. 7 (3): 16–23. doi:10.1109/MCG.1987.276961. S2CID 1330805. Archived from the original (PDF) on 2016-03-05. Retrieved 2014-08-31.
Fluidanimation refers to computer graphics techniques for generating realistic animations of fluids such as water and smoke. Fluidanimations are typically...
fluid dynamics (CFD) is a branch of fluid mechanics that uses numerical analysis and data structures to analyze and solve problems that involve fluid...
uncertain that the creators of these images envisioned anything like it. Fluidanimation needs a proper breakdown of a motion into the separate images of very...
styles. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming...
tactics. The game is celebrated for its extensive character selection, fluidanimation, and engaging fighting mechanics. SNK Playmore produced a remake titled...
clear sheets of acetate which were painted on for use in traditional 2D animation. The cel-shading process starts with a typical 3D model. Where cel-shading...
fighting games of the mid to late 1990s for its impressive 2D visual and fluidanimation with mechanics very similar to those of Street Fighter III. Martial...
displacement). This transformation is used to describe laminar flow of a fluid between plates, one moving in a plane above and parallel to the first. In...
Animation Studios has been using its own optimized path tracer known as Hyperion ever since the production of Big Hero 6 in 2014.[6] Pixar Animation Studios...
software attempts to do this. In addition to static graphics, there are animation and video editing software. Different types of software are often designed...
Support for alpha channels is present in some video codecs, such as Animation and Apple ProRes 4444 of the QuickTime format, or in the Techsmith multi-format...
principles of animation were introduced by the Disney animators Ollie Johnston and Frank Thomas in their 1981 book The Illusion of Life: Disney Animation.[a] The...
stop-motion animation. An archaic British word meaning "possession by spirits (pixies)", the term has been used to describe the animation process since...
The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3-D computer graphics, contrary to what the...