Central processing unit by Sony Computer Entertainment and Toshiba
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The Emotion Engine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video game console. It was also used in early PlayStation 3 models sold in Japan and North America (Model Numbers CECHAxx & CECHBxx) to provide PlayStation 2 game support. Mass production of the Emotion Engine began in 1999 and ended in late 2012 with the discontinuation of the PlayStation 2.[1]
^Gilbert, Ben. "Sony confirms production end for PlayStation 2 worldwide". Engadget. Retrieved 23 June 2013.
The EmotionEngine is a central processing unit developed and manufactured by Sony Computer Entertainment and Toshiba for use in the PlayStation 2 video...
immense success of its predecessor. The highlight of the system was its EmotionEngine processor, co-developed by Sony and Toshiba, which was said to be more...
central processing unit (CPU), a custom RISC processor known as the EmotionEngine which operates at 294.912 MHz (299 MHz in later consoles). The CPU heavily...
system EmotionEngine, the CPU in PlayStation 2 game consoles Execution environment, such as Preboot Execution Environment Google Earth Engine, a GIS...
It makes use of distinct expressions, dubbed the "emotionengine", in order to mimic human emotion. Development and ownership of Cozmo was acquired by...
Radeon 7000—2000 Nintendo GameCube's Gekko CPU—2000 Sony PlayStation 2's EmotionEngine and Graphics Synthesizer—March 2000 AMD Athlon Thunderbird—June 2000...
use of the EmotionEngine and Graphics Synthesizer hardware or through the Graphics Synthesizer and software emulation of the EmotionEngine using the...
1T-SRAM, and 16 MB DRAM). The PlayStation 2's CPU (known as the "128-bit EmotionEngine") has a 64-bit core with a 32-bit FPU. Coupled to two 128-bit Vector...
announced before the PS3 launch in Europe that the PlayStation 2's EmotionEngine CPU would be removed from it for cost savings, and all backward compatibility...
which was built from the ground-up to support 3D graphics via the EmotionEngine. However, Sony had not provided any updated software development kits...
Katmai. Initial PlayStation 2's EmotionEngine CPU. Intel Coppermine E- October 1999 Sony PlayStation 2 console's EmotionEngine and Graphics Synthesizer –...
excludes the PlayStation 2 "EmotionEngine" CPU chip with it being replaced by an emulated version via the Cell Broadband Engine. However, it retains the...
two sub-versions of the SCPH-700xx,[citation needed] one with the old EmotionEngine (EE) and Graphics Synthesizer (GS) chips, and the other with the newer...
Examples in the 2000s include the downscaling of the PlayStation 2's EmotionEngine processor from Sony and Toshiba (from 180 nm CMOS in 2000 to 90 nm CMOS...
respectively. The PS2 is powered by a proprietary central processing unit, the EmotionEngine, and was the first video game console to have DVD playback functionality...
production costs were reduced significantly as a result of phasing out the EmotionEngine chip and falling hardware costs. The cost of manufacturing Cell microprocessors...
PlayStation games. The main bottleneck in PS2 emulation is emulating the EmotionEngine multi-processor on the PC x86 architecture. Although each processor...
hardware from Sony's custom EmotionEngine to a PowerPC-based system. Initial PlayStation 3 units shipped with a special EmotionEngine daughterboard that allowed...
PlayStation 3 represented a shift of the internal hardware from Sony's EmotionEngine to a novel processor named CELL that would require use of new parallel...
games, as well as various digital PlayStation Portable, PlayStation and PC Engine titles. The system supports Remote Play compatibility with the PlayStation...
host processor (a CPU) building a command list. The PlayStation 2's EmotionEngine contained an unusual DSP-like SIMD vector unit capable of both modes...
Dreamcast". Bit-Tech. September 29, 2009. Retrieved 18 June 2019. "EMOTIONENGINE® AND GRAPHICS SYNTHESIZER USED IN THE CORE OF PLAYSTATION® BECOME ONE...