Digital leisure studies is an academic interdisciplinary sub-discipline of leisure studies that focuses on the study of digital leisure cultures, including digital leisure practices, experiences, spaces, communities, institutions, and subjectivities.[1][2][3] It is an area of scholarship aimed at making sense of the place of digital leisure “in understandings of embodiment, power relations, social inequalities, social structures and social institutions”.[3] To do so, leisure scholars use theoretical and methodological approaches from within leisure studies as well as from other academic disciplines such as political science, history, communication studies, cultural studies, philosophy, sociology, geography, anthropology, and others.[4] Scholars in this field also focus on how to engage digital practices to make their research accessible, and focus on exposing, examining, and challenging social inequalities and injustices related to digital leisure.[5]
^Redhead, S. (2016). "Afterword: A new digital leisure studies for theoretical times". Leisure Studies. 35 (6): 827–834. doi:10.1080/02614367.2016.1231832. S2CID 152112642.
^Redhead, Steve (2016). "Gigs will tear you apart: Accelerated culture and digital leisure studies". In S.Carnicelli; D. McGillivray; G. McPherson (eds.). Digital Leisure Cultures: Critical Perspectives. Taylor and Francis. pp. 13–25. ISBN 9781317355618.
^ abSilk, M.; Millington, B.; Rich, E.; Bush, A. (2016). "(Re-) thinking digital leisure" (PDF). Leisure Studies. 35 (6): 712–723. doi:10.1080/02614367.2016.1240223.
^Spracklen, K. (2017). "Foreword". In S. Carnicelli; D. McGillivray; G. McPherson (eds.). Digital leisure cultures: Critical perspectives. London: Routledge.
^Schultz, Callie Spencer; McKeown, J. (2018). "Introduction to the Special Issue: Toward "Digital Leisure Studies"". Leisure Sciences. 40 (4): 223–238. doi:10.1080/01490400.2018.1441768. S2CID 149961602.
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