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Design pattern information


A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander[1] and has been adapted for various other disciplines, particularly software engineering.[2]

  1. ^ Alexander, Christopher (1977). A Pattern Language: Towns, Buildings, Construction. Center for Environmental Structure series. Vol. 2. New York: Oxford University Press. ISBN 0-19-501919-9. OCLC 3132495.
  2. ^ Gamma, Erich; Helm, Richard; Johnson, Ralph; Vlissides, John (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley professional computing series. Reading, Mass.: Addison-Wesley. ISBN 0-201-63361-2. OCLC 31171684. The "Gang of Four" book.

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Design pattern

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Software design pattern

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In software engineering, a design pattern describes a relatively small, well-defined aspect (i.e. functionality) of a computer program in terms of how...

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Design Patterns

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Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns. The book was...

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Visitor pattern

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A visitor pattern is a software design pattern that separates the algorithm from the object structure. Because of this separation, new operations can be...

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Factory method pattern

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Factory Method design pattern is one of twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible and...

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Pattern

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A pattern is a regularity in the world, in human-made design, or in abstract ideas. As such, the elements of a pattern repeat in a predictable manner....

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Adapter pattern

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engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the...

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Observer pattern

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In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents...

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Strategy pattern

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computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm...

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Facade pattern

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The facade pattern (also spelled façade) is a software design pattern commonly used in object-oriented programming. Analogous to a façade in architecture...

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Decorator pattern

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In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without...

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Singleton pattern

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pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns...

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Interaction design pattern

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Interaction design patterns are design patterns applied in the context human-computer interaction, describing common designs for graphical user interfaces...

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Dark pattern

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A dark pattern (also known as a "deceptive design pattern") is "a user interface that has been carefully crafted to trick users into doing things, such...

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Proxy pattern

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In computer programming, the proxy pattern is a software design pattern. A proxy, in its most general form, is a class functioning as an interface to something...

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Behavioral pattern

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engineering, behavioral design patterns are design patterns that identify common communication patterns among objects. By doing so, these patterns increase flexibility...

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Reactor pattern

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reactor software design pattern is an event handling strategy that can respond to many potential service requests concurrently. The pattern's key component...

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Mediator pattern

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mediator design pattern is one of the twenty-three well-known design patterns that describe how to solve recurring design problems to design flexible...

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Builder pattern

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The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The...

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Composite pattern

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In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the...

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Circuit breaker design pattern

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Circuit breaker is a design pattern used in software development. It is used to detect failures and encapsulates the logic of preventing a failure from...

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Abstract factory pattern

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The abstract factory pattern in software engineering is a design pattern that provides a way to create families of related objects without imposing their...

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Template method pattern

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template method is one of the behavioral design patterns identified by Gamma et al. in the book Design Patterns. The template method is a method in a superclass...

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State pattern

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state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close...

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Data access object

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with a specific DBMS (the implementation of the DAO). Although this design pattern is applicable to most programming languages, most software with persistence...

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Command pattern

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In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to...

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