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Composite artifact colors information


Orange artifact color, generated from white and black pixels, on the TRS-80 Color Computer
Example of artwork created with the intent of having individual pixel values horizontally averaged over composite video

Composite artifact colors is a designation commonly used to address several graphic modes of some 1970s and 1980s home computers. With some machines, when connected to an NTSC TV or monitor over composite video outputs, the video signal encoding allowed for extra colors to be displayed, by manipulating the pixel position on screen, not being limited by each machine's hardware color palette.[1][2][3]

This mode was used mainly for games, since it limits the display's effective horizontal resolution. It was most common on the IBM PC (with CGA graphics),[4] TRS-80 Color Computer,[5] Apple II[6] and Atari 8-bit[1] computers, and used famously by the Ultima role-playing video games.[6] Software titles (such as King's Quest for the IBM PC) usually provided an option to select between "RGB mode" and "Color Composite mode".[7]

On PAL displays the effect is also present, but generates more limited colors.[8][9] Depending on the exact PAL system used results will vary (if PAL-M or PAL-N are used, color artifacts similar to NTSC might be possible).

Although related, artifact colors are not the same as horizontal blurring. Blurring is a general effect of using a composite connection, that simply creates new colors due to a mix of adjacent horizontal pixel values. The exact mix will depend on the saturation and specific colors of the original pixels. Nevertheless, this effect can be exploited by using dither patterns, generating new intermediate palette colors[10] on machines with a sufficiently high resolution display, like the ZX Spectrum,[11] Mega Drive/Genesis,[12][13] NES/Famicom[14] or Amiga.

  1. ^ a b Crawford, Chris (1982). "De Re Atari - APPENDIX D - TELEVISION ARTIFACTS".
  2. ^ "Engine — ScummVM Documentation documentation". docs.scummvm.org.
  3. ^ "Composite Video: Why it was good then, and why you might even use it today!". nicole.express.
  4. ^ "Exodus Project / Wiki / CGA Composite". Sourceforge.net. Retrieved 7 August 2016.
  5. ^ "256 color mode (composite mode artifacting) - The TRS-80/Tandy Color Computer COCO SuperSite!". Coco3.com. Retrieved 7 August 2016.
  6. ^ a b "Nerdly Pleasures: The Overlooked Artifact Color Capabilities of non-Apple II Computers". Nerdlypleasures.blogspot.pt. 24 September 2013. Retrieved 7 August 2016.
  7. ^ "Kings Quest RGB / Composite monitor selection screen".
  8. ^ Cite error: The named reference :1 was invoked but never defined (see the help page).
  9. ^ "Chromatrons Attack at Spectrum Computing - Sinclair ZX Spectrum games, software and hardware". Spectrum Computing.
  10. ^ Hartnell, Tim (1983). 49 Explosive Games for the ZX Spectrum. Interface. p. 270. ISBN 9780907563532.
  11. ^ "Rainbird at Spectrum Computing - Sinclair ZX Spectrum games, software and hardware". Spectrum Computing.
  12. ^ "SGENPT-MIX - Sega Genesis Pseudo Transparency Mixer shader". Libretro Forums. 4 November 2020.
  13. ^ "Transparency – Raster Scroll Books".
  14. ^ "RGB Composite Screenshot Comparison". www.chrismcovell.com.

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