An animation database is a database which stores fragments of animations or human movements and which can be accessed, analyzed and queried to develop and assemble new animations.[1][2] Given that the manual generation of a large amount of animation can be time consuming and expensive, an animation database can assist users in building animations by using existing components, and sharing animation fragments.[2]
Early examples of animation databases include the system MOVE which used an object oriented database.[1] Modern animation databases can be populated via the extraction of skeletal animations from motion capture data.[3]
Other examples include crowd simulation in which a number of people are simulated as a crowd. Given that in some applications the people need to be walking at different speeds, say on a sidewalk, the animation database can be used to retrieve and merge different animated figures.[4] The method is mainly known as "motion graphs".[5]
Animation databases can also be used for "interactive storytelling" in which fragments of animations are retrieved from the animation database and are recycled to combine into new stories. For instance, the animation database called Animebase is used within the system Words Anime to help generate animations using recycled components.[2] In this approach, the user may input words which form parts of a story and queries against the database help select suitable animation fragments. This type of system may indeed use two databases: an animation database, as well as a story knowledge database. The story knowledge database may use subjects, predicates and objects to refer to story fragments. The system then assists the user in matching between story fragments and animation fragments.[2]
Animation databases can also be used for the generation of visual scenes using humanoid models.[6] An example application has been the development of an animated humanoid-based sign language system to help the disabled.[6]
Another application of an animation database is in the synthesis of idle motion for human characters.[7] Human beings move all the time and in unique ways, and the presentation of a consistent and realistic set of idle motions for each character between different animation segments has been a challenge, e.g. each person has a unique way of standing and this needs to be represented in a realistic way throughout an animation. One of the problems is that idle motion affects all joints and simply showing statistical movements at each joint results in less than realistic portrayals. One approach to solving this problem is to use an animation database with a large set of pre-recorded human movements, and obtain the suitable patterns of motion from the database through statistical analysis.[7]
^ abS. Kuroki, "Walkthrough using Animation database MOVE" in Database and expert systems applications, Volume 4 edited by Vladimír Marík, 1994 ISBN 3-540-57234-1 pages 760-763
^ abcdKaoru Sumi "Interactive Storytelling System Using Recycle-Based Story Knowledge" in Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009 by Ido A. Iurgel 2009 ISBN 3-642-10642-0 pages 74-85 [1]
^G. Rogez, "Exploiting Spatio-temporal constraints for Robust 2D Pose Tracking" in Human Motion: Understanding, Modeling, Capture and Animation: HumanMotion 2007, Rio de Janeiro, Brazil, October 20, 2007 ISBN pages58-72 [2]
^Crowd simulation by Daniel Thalmann, Soraia Raupp Musse 2007 ISBN 1-84628-824-X pages 59-64 [3]
^Motion Graphs by Michael Gleicher, 2008, Published in Proceeding SIGGRAPH '08 ACM SIGGRAPH 2008 classes [4]
^ abTakaya Yuizona et al. "Cognitive Development Environment of Sign Language Animation System Using Humanoid Model" in Knowledge-Based Intelligent Information Engineering Systems by Ernesto Damiani 2002 pages [5]
^ abArjan Egges et al "Personalized Real-time Idle Motion Synthesis" in the Proceedings of the 12th Pacific Graphics Conference, pages 121–130, October 2004
and 27 Related for: Animation database information
An animationdatabase is a database which stores fragments of animations or human movements and which can be accessed, analyzed and queried to develop...
Animation is a filmmaking technique by which still images are manipulated to create moving images. In traditional animation, images are drawn or painted...
while computer animation only refers to moving images. Modern computer animation usually uses 3D computer graphics. Computer animation is the digital...
The golden age of American animation was a period in the history of U.S. animation that began with the popularization of sound synchronized cartoons in...
Emperor's Nightingale [sic]... "The 1939 Silly Symphony". The Internet AnimationDatabase. Archived from the original on 2013-11-11. Retrieved 2012-08-04. "The...
and computer-generated animation originating from Japan. Outside Japan and in English, anime refers specifically to animation produced in Japan. However...
Korean Movie Database (KMDb; Korean: 한국영화 데이터베이스) is a South Korean online database of information related to Korean movies, animation, actors, television...
13, 2022. "Steamboat Willie (1928) – The Internet AnimationDatabase". Internet AnimationDatabase. Archived from the original on March 27, 2008. "The...
Roto-Synchresis: Relationships between Body and Voice in Rotoshop Animation - Database for Animation Studies The 50 Best Indie Movies of All-Time - A Good Movie...
Mikros Animation is a French production company specializing in the creation of digital visual effects, post-production and animation. With studios in...
Modern animation in the United States from the late 1980s to the early 2000s is frequently referred to as the renaissance age of American animation. During...
(including drawings, sketches and illustrations) animation sequences, audio and video. A Multimedia Database Management System (MMDBMS) is a framework that...
Marvel Animation Inc. is an American animation production company. It was incorporated on January 25, 2008 to direct Marvel's efforts in animation and home...
Gaumont Animation (formerly known as Alphanim and Gaumont Alphanim) is a French animation studio founded in February 1997 by Christian Davin. It was acquired...
Animation in the United States in the television era was a period in the history of American animation that slowly set in with the decline of theatrical...
(Japanese: 株式会社MAPPA, Hepburn: Kabushiki-gaisha Mappa) is a Japanese animation studio headquartered in Suginami, Tokyo. Founded in 2011 by Madhouse co-founder...
Stop motion (also known as 'stop frame animation') is an animated filmmaking technique in which objects are physically manipulated in small increments...
Czech animation has been a tradition for over 100 years. Czech animators are considered pioneers in film animation. Czech animation dates back to the...
2022. "Looney Tunes DVD and Video Guide: VHS: Misc". The Inernet AnimationDatabase. Retrieved November 30, 2021. "Bugs Bunny's Silly Seals". Behind The...
com. "The Walter Lantz Cartune Encyclopedia : 1931". The Internet AnimationDatabase. Archived from the original on February 22, 2024. Retrieved May 9...
Pixar Animation Studios (/ˈpɪksɑːr/) is an American animation studio based in Emeryville, California, known for its critically and commercially successful...
age of American animation dates back to at least 1906 when Vitagraph released Humorous Phases of Funny Faces. Although early animations were rudimentary...
157–161 "The Walter Lantz Cartune Encyclopedia : 1931". The Internet AnimationDatabase. Archived from the original on February 22, 2024. Retrieved May 9...
2021. "Looney Tunes DVD and Video Guide: VHS: Misc". The Inernet AnimationDatabase. Retrieved 30 November 2021. "Bugs Bunny's Silly Seals". Behind The...
Fleischer/Famous Studio Active Copyright Statuses (1927 - 1949)". The Internet AnimationDatabase. Retrieved 10 April 2023. "Today in History: In 1985, The Romance...
The Walt Disney Company has owned and operated several animation studios since the company's founding on October 16, 1923, by Walt and Roy Disney as the...