This article is about the series of video games by Sir-Tech. For the first game in the series, see Wizardry: Proving Grounds of the Mad Overlord. For the unrelated 1985 video game by The Edge, see Wizardry (The Edge). For the term as used in real life and fiction, see Magic (supernatural) and Magic in fiction.
Series of role-playing video games
Video game series
Wizardry
Genre(s)
Role-playing
Developer(s)
Sir-Tech
Publisher(s)
Sir-Tech
Creator(s)
Andrew C. Greenberg Robert Woodhead
First release
Wizardry: Proving Grounds of the Mad Overlord September 1981
Latest release
Wizardry: Proving Grounds of the Mad Overlord September 15, 2023
Spin-offs
Nemesis Wizardry Gaiden series Wizardry Empire series 20 more games
Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games.[1] The original Wizardry was a significant influence on early console role-playing games such as Final Fantasy and Dragon Quest.[2][3] Originally made for the Apple II, the games were later ported to other platforms. The last game in the original series by Sir-Tech was Wizardry 8, released in 2001. There have since been various spin-off titles developed for the Japanese market.
^"The History of Computer Role-Playing Games Part 1: The Early Years (1980–1983)". Gamasutra. February 23, 2007. Retrieved March 22, 2014.
^"East and West, Warrior and Quest: A Dragon Quest Retrospective from". 1UP.com. Archived from the original on May 11, 2013. Retrieved March 22, 2014.
^"10 Classic Computer RPGs – Wizardry: Proving Grounds of the Mad Overlord (1981) – Slideshow from". PC Magazine. March 10, 2012. Retrieved March 22, 2014.
Wizardry is a series of role-playing video games, developed by Sir-Tech, that were highly influential in the evolution of modern role-playing video games...
Hogwarts School of Witchcraft and Wizardry (/ˈhɒɡwɔːrts/) is a fictional boarding school of magic for students aged eleven to eighteen, and is the primary...
Wizardry 8 is the last installment in the Wizardry series of role-playing video games developed by Sir-Tech Canada. Serving as the third game in the "Dark...
Eldritch Wizardry is a supplementary rulebook by Gary Gygax and Brian Blume, written for the original edition of the Dungeons & Dragons (D&D) fantasy role-playing...
imperfect control. The former value, informally known as the value of wizardry, is an upper bound for the latter. Obtaining meaningful value-of-control...
"A Wine of Wizardry" is a fantasy-horror poem written by George Sterling in 1903 and 1904. When the poem was first published in Cosmopolitan magazine in...
Wizardry Online was a free-to-play MMORPG developed by Gamepot, Inc, based on the classic Wizardry computer games originally created by Sir-Tech. It was...
Wizard. Delacorte. 1983. ISBN 0-15-204738-7. Deep Wizardry. Delacorte. 1985. ISBN 0-15-216257-7. High Wizardry. Corgi. 1990. ISBN 0-15-216244-5. A Wizard Abroad...
The Grey School of Wizardry is an online educational institution founded by Oberon Zell-Ravenheart, offering a comprehensive and practical curriculum in...
Deep Wizardry is the second book in the Young Wizards series by Diane Duane. It is the sequel to So You Want to Be a Wizard. Nita's family goes on vacation...
Prophecy (1982), Queen of Sorcery (1982), Magician's Gambit (1983), Castle of Wizardry (1984), and Enchanters' End Game (1984). The title of each book combines...
the basics of wizardry. A primary focus of the plot is upon the five magics of the title: Thaumaturgy, Alchemy, Magic, Sorcery, and Wizardry. In the system...