SD/SDHC card (up to 32 GB) USB storage device (up to 2 TB)
Display
Video output formats
Composite video
S-Video (480i)
RGB SCART (480i, 576i)
Component video
YPBPR
D-Terminal
(480i, 480p, 720p, 1080i, 1080p)
HDMI (480p, 720p, 1080i, 1080p)
Wii U GamePad (FWVGA)
Graphics
550 MHz AMD Radeon-based "Latte"
Sound
5.1 linear PCM, analog stereo
Controller input
Wii U GamePad, Wii U Pro Controller, Nintendo 3DS (select games and applications only)
Wii Remote (Plus)
Nunchuk attachment
Classic Controller attachment
Wii Balance Board
Camera
1.3 megapixels (Wii U GamePad)
Touchpad
Resistive touchscreen (Wii U GamePad)
Connectivity
Wi-Fi IEEE 802.11 b/g/n Bluetooth 4.0[4] 4 × USB 2.0
Power
75 W
Current firmware
5.5.6, as of 29 August 2022; 20 months ago (2022-08-29)
Online services
Nintendo Network
Nintendo eShop (discontinued)
Miiverse (discontinued)
Nintendo TVii (discontinued)
Wii U Chat (discontinued)
Dimensions
Width: 17.2 cm (6.8 in) Height: 4.6 cm (1.8 in) Length: 26.9 cm (10.6 in)
Mass
1.5 kilograms (3.3 lb)
Best-selling game
Mario Kart 8, 8.46 million (as of September 30, 2021[update])[5]
Backward compatibility
Wii
Predecessor
Wii
Successor
Nintendo Switch
The Wii U (/ˌwiːˈjuː/; WEEYOO) is a home video game console developed by Nintendo as the successor to the Wii.[6] Released in late 2012,[7] it is the first eighth-generation video game console[8][9] and competed with Microsoft's Xbox One and Sony's PlayStation 4.
The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, a D-pad, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allowed users to share content in game-specific communities.
Critical response to the Wii U was mixed. It was praised for its innovative GamePad controller, improvements to online functionality over the Wii, backward compatibility with Wii software and peripherals, and price. However, it was criticized for its user interface and functionality, and the GamePad's short battery life.[10][11] It had low sales, primarily credited to a weak lineup of launch games, limited third-party support,[12] and poor marketing including the lack of distinguishing the unique functionality of the GamePad from just being a tablet device for the Wii.[13] Production of the Wii U ended on January 31, 2017.[14] On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which retained and refined concepts introduced with the Wii U.[15]
^Purchese, Robert (June 7, 2011). "Project Cafe becomes Wii U". Eurogamer. Archived from the original on June 10, 2011. Retrieved January 31, 2015.
^"iPhone, Wii U Manufacturer Admits to Employing Children". IGN. October 17, 2012. Archived from the original on February 12, 2022. Retrieved October 17, 2012.
^"IR Information : Sales Data – Hardware and Software Sales Units". Nintendo Co., Ltd. Archived from the original on March 26, 2014. Retrieved October 31, 2019.
^Cite error: The named reference bluetooth was invoked but never defined (see the help page).
^Cite error: The named reference Wii U best-selling games was invoked but never defined (see the help page).
^"'Wii 2' Codenamed 'Project Café'". IGN. April 15, 2011. Archived from the original on May 20, 2012. Retrieved April 16, 2011.
^"Wii U confirmed for Europe this year". Metro. January 26, 2012. Archived from the original on January 28, 2012. Retrieved January 26, 2012.
^"Nintendo's Project Cafe: Will Gamers Feel The Buzz?". Business Insider. Archived from the original on May 30, 2011. Retrieved June 11, 2011.
^"Weekend Hot Topic, Part 2: Xbox 720 and PlayStation 4". Metro.co.uk. May 27, 2011. Archived from the original on October 8, 2012. Retrieved June 11, 2011.
^Gilbert, Ben (October 9, 2017). "Nintendo learned from 2 huge mistakes with the Wii U to make the Switch a runaway success". Business Insider. Archived from the original on August 25, 2020. Retrieved January 2, 2018.
^Weinberger, Matt (December 31, 2017). "Nintendo started 2017 as a punching bag — and ended up with the hottest gadget of the year". Business Insider. Archived from the original on March 14, 2021. Retrieved January 2, 2018.
^Gittins, Liam (July 3, 2015). "Why the Wii U Really Failed". VGU. Archived from the original on July 6, 2015. Retrieved November 2, 2016.
^Kuchera, Ben (August 5, 2014). "The Wii U name is still hurting Nintendo". Polygon. Archived from the original on August 6, 2014. Retrieved October 13, 2015.
^Ashcraft, Brian (January 31, 2017). "Wii U Production Has Officially Ended For Japan [Update]". Kotaku. Archived from the original on January 31, 2017. Retrieved January 31, 2017.
^Clark, Peter Allen (January 31, 2018). "Thank Nintendo's failed Wii U for the Switch's wild success". Mashable. Archived from the original on January 31, 2018. Retrieved February 1, 2018.
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