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Whyville
Type of site
Virtual world serious games
Owner
Numedeon
Created by
Numedeon
Launched
February 1999; 25 years ago (1999-02)
Written in
Java Flash HTML5
Whyville is an educational Internet site geared towards children aged 8–14, founded and managed by Numedeon Inc. Whyville engages its uses in learning about a broad range of topics, including science, business, art and geography. Whyville's users (Whyvillians) engage in virtual world simulation based games and role play sponsored by a wide range of governmental, non-profit, and corporate entities. In 2009, the website had a registered base of more than 7 million users.[1]
Whyville was launched in 1999, by Numedeon Inc, which was founded by Dr. James M. Bower, his students, and collaborators at the California Institute of Technology. They were interested in whether simulation-based serious gaming could change education, and Whyville's purpose remains primarily educational.
^Merrilea J. Mayo (2009-01-02). "Video Games: A Route to Large-Scale STEM Education". Science Magazine. Retrieved 2009-01-02.
Whyville is an educational Internet site geared towards children aged 8–14, founded and managed by Numedeon Inc. Whyville engages its uses in learning...
the city in modern and historical context were rendered in 3D. In 1999, Whyville.net the first virtual world specifically for children was launched with...
technology. Best known for creating the children's educational web site "Whyville", Numedeon has also developed a number of other immersive online learning...
worlds on the Internet. Whyville offers an alternative for younger audiences where safety and privacy are a concern. In Whyville, players use the virtual...
demonstrated the importance of vaccinations on the popular children's site Whyville and the National Oceanic and Atmospheric Administration has a virtual island...
Warrior in Disney's 'Wendy Wu'". The New York Times. Retrieved May 9, 2007. "whyville.net - Review: The Disney Channel Games". "Good Soil - Christian Movie,...
town created by author Theodor Seuss Geisel, under the name Dr. Seuss Whyville, an educational website targeted at children Site Linuxfr.org : communes...
comes from the aspect of authorship (either in-game as with Neopets and Whyville, or indirectly as with the Harry Potter series' inclusion of Hermione as...
a presence in Whyville, the virtual world for kids, sponsoring a "Chat Factory" in the Whyville Mall. In May 2007, the kajeet-Whyville relationship was...
into the system, although some competitors chose to employ it, including: Whyville, which used corporate sponsorship, and Neopets, which incorporated product...
featured gadgets linking to Nickelodeon's website and another that linked to Whyville. The Mini 10 (1012) has a similar form factor to the older Mini 10 (1010)...
accessible. Examples of virtual worlds used include the following: Second Life Whyville Online tools are available for the sharing of information. This information...
(3): 2178–2195. doi:10.1016/j.compedu.2011.05.007. Galas C (2006). "Why Whyville?". Learning and Leading with Technology. 34 (6): 30–33. Gee J. P. (2000)...
mostly for communication, but others happen in virtual worlds, such as Whyville. Professional development for elementary mathematics educators uses social...