Experimental JavaScript API for augumented/virtual reality devices
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WebXR
WebXR Device API
Abbreviation
WebXR
Status
Candidate Recommendation (CR)
Device API
Working Draft (WD)
Augmented Reality Module
Layers API
Hand Input Module
Gamepads Module
First Public Working Draft (FPWD)
Lighting Estimation API
Hit Test Module
DOM Overlays Module
Depth Sensing Module
Editor's Draft (ED)
Anchors Module
Organization
W3C
Committee
Immersive Web Community Group
Immersive Web Working Group
Editors
Rik Cabanier
Manish Goregaokar
Brandon Jones
Nell Waliczek
Base standards
HTML DOM
ECMAScript (ECMA-262)
Pointer Events
WebGL
Domain
Web API
Augmented reality
Virtual reality
Website
immersive-web.github.io
WebXR Device API is a Web application programming interface (API)[1][2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.[3][4] The WebXR Device API and related APIs[5] are standards defined by W3C groups, the Immersive Web Community Group[6] and Immersive Web Working Group.[7][8] While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers.[9][10][11]
WebVR was an experimental Web API that was only capable of representing virtual reality and was superseded by WebXR.[12][13][14]
Charter". Retrieved December 23, 2021. "WebXR Device API". immersive-web.github.io. Retrieved 2022-03-01. ""webxr" | Can I use... Support tables for HTML5...
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