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WebXR information

WebXR Device API
  • Candidate Recommendation (CR)
    • Device API
    • Augmented Reality Module
  • Working Draft (WD)
    • Layers API
    • Hand Input Module
    • Gamepads Module
  • First Public Working Draft (FPWD)
    • Lighting Estimation API
    • Hit Test Module
    • DOM Overlays Module
    • Depth Sensing Module
  • Editor's Draft (ED)
    • Anchors Module
  • Immersive Web Community Group
  • Immersive Web Working Group
  • Rik Cabanier
  • Manish Goregaokar
  • Brandon Jones
  • Nell Waliczek
Base standards
  • ECMAScript (ECMA-262)
  • Pointer Events
  • WebGL
  • Web API
  • Augmented reality
  • Virtual reality

WebXR Device API is a Web application programming interface (API)[1][2] that describes support for accessing augmented reality and virtual reality devices, such as the HTC Vive, Oculus Rift, Oculus Quest, Google Cardboard, HoloLens, Apple Vision Pro, Magic Leap or Open Source Virtual Reality (OSVR), in a web browser.[3][4] The WebXR Device API and related APIs[5] are standards defined by W3C groups, the Immersive Web Community Group[6] and Immersive Web Working Group.[7][8] While the Community Group works on the proposals in the incubation period, the Working Group defines the final web specifications to be implemented by the browsers.[9][10][11]

WebVR was an experimental Web API that was only capable of representing virtual reality and was superseded by WebXR.[12][13][14]

  1. ^ "Web APIs | MDN". Retrieved 2022-03-01.
  2. ^ "Why You Should Be Paying Attention to WebXR". CrossComm. Retrieved 2022-03-01.
  3. ^ "Fundamentals of WebXR". MDN Web Docs. Retrieved 22 December 2021.
  4. ^ "WebXR Device API". Retrieved 2022-03-01.
  5. ^ "The Immersive Web Working Group/Community Group". Retrieved 2022-03-01.
  6. ^ "Immersive Web Community Group". 22 March 2017. Retrieved 2022-03-01.
  7. ^ "Immersive Web Working Group". Retrieved 2022-03-01.
  8. ^ "WebXR Device API - Web APIs | MDN". Retrieved 2022-03-01.
  9. ^ Immersive Web Community Group Proposals Repo, Immersive Web at W3C, 2022-02-21, retrieved 2022-03-01
  10. ^ "Community and Business Group Process | Community and Business Groups". Retrieved 2022-03-01.
  11. ^ "Standards/Participating in a W3C Working Group - MozillaWiki". Retrieved 2022-03-01.
  12. ^ Vrignaud, Andre (October 20, 2017). "Bringing Mixed Reality to the Web – The Mozilla Blog". The Mozilla Blog. Retrieved December 23, 2021.
  13. ^ Medley, Joseph (May 2018). "Welcome to the immersive web". Google Developers. Retrieved December 23, 2021.
  14. ^ "WebVR API". MDN Web Docs. Retrieved 2015-11-04.

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