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Warlords Battlecry II information


Warlords Battlecry II
Developer(s)Strategic Studies Group
Publisher(s)Ubi Soft
Producer(s)Gregor Whiley
Designer(s)Steve Fawkner[1]
Programmer(s)Dean Farmer
Steve Fawkner
Mick Robertson
Artist(s)Alister Lockhart
Composer(s)Steve Fawkner
SeriesWarlords
Platform(s)Microsoft Windows
Release
  • NA: March 12, 2002
  • EU: April 5, 2002
Genre(s)RTS, role-playing video game
Mode(s)Single-player, multiplayer

Warlords Battlecry II is a real-time strategy and role-playing game, developed by Strategic Studies Group (SSG) as the sequel to Warlords Battlecry. It was released on March 12, 2002.[2] The game requires the player to build buildings and create units in order to defeat the enemy, while sending their hero on optional quests.[1]

The game is set within the world of Etheria. The player creates and assumes the role of a "Hero", and must take control of one of the twelve races and capture all 67 regions of the land in a non-linear manner. There are twelve different playable races, each with their own type of Hero, buildings and resource dependencies.[1]

The game was well received by critics and users alike,[2] with an average score of 82/100 on Metacritic.[3] Warlords Battlecry III, the sequel to the game, was released in 2004.[4]

  1. ^ a b c Warlords Battlecry II Instruction Manual (PDF) (Media notes). Ubi Soft. 2002. Retrieved October 8, 2019.
  2. ^ a b "Warlords Battlecry II GameSpot page". Archived from the original on April 26, 2012. Retrieved March 25, 2007.
  3. ^ "Warlords Battlecry II Metacritic page". Metacritic. Retrieved March 25, 2007.
  4. ^ "Warlords Battlecry III IGN page". Retrieved March 25, 2007.

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