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The first 20 years of video game developing in Sweden was mostly done by separate individuals. Developing costs increased and industry structure became more complex over time. Mapping the business of Swedish game developing history has been relatively problematic because individuals were spread all over the country working with different platforms in PDP, C64, VIC-20, Amiga, and IBM PC compatibles. Home computers became the focus for the creativity among often self learned youths who got access during the 1980s.[1]
In 2018, the Swedish games industry generated €1.8 billion and it employed almost 8,000 people.[2]
For 2017, there were 4.2 million gamers in Sweden who spent $411.7 million.[3]
^"Slutrapport svensk dataspelsutveckling 1960-1995" (PDF).
^"Swedish games industry generated €1.87bn in 2018, employs almost 8,000 people". GamesIndustry.biz.
^"The Swedish Gamer | 2017".
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