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Video game content rating system information


An example of different rating systems on video game discs which is common practice in Europe and Australia. From top left to down right: the Russian video game rating system, the European PEGI system, the German USK, all sharing the same age classification on this example game.

A video game content rating system is a system used for the classification of video games based on suitability for target audiences. Most of these systems are associated with and/or sponsored by a government, and are sometimes part of the local motion picture rating system. The utility of such ratings has been called into question by studies that publish findings such as 90% of teenagers claim that their parents "never" check the ratings before allowing them to rent or buy video games,[1] and as such, calls have been made to "fix" the existing rating systems.[2][3] Video game content rating systems can be used as the basis for laws that cover the sales of video games to minors, such as in Australia. Rating checking and approval is part of the game localization when they are being prepared for their distribution in other countries or locales. These rating systems have also been used to voluntarily restrict sales of certain video games by stores, such as the German retailer Galeria Kaufhof's removal of all video games rated 18+ by the USK following the Winnenden school shooting.[4]

  1. ^ Dr. David Walsh (21 March 2000). "The Impact of Interactive Violence on Children: Testimony submitted to the Committee on Commerce, Science, and Transportation, United States Senate" (PDF). Archived from the original (PDF) on 10 September 2008. Retrieved 13 July 2008.
  2. ^ Bonner, Jerry (2008). "How to Fix the Ratings System: A former game rater lists six ways to bolster the Entertainment Software Rating Board". Electronic Gaming Monthly. Vol. 227. pp. 30–32.
  3. ^ Felini, Damiano (January 2015). "Beyond Today's Video Game Rating Systems A Critical Approach to PEGI and ESRB, and Proposed Improvements". Games and Culture. 10 (1): 106–122. doi:10.1177/1555412014560192. S2CID 147524312.
  4. ^ "Kaufhof schafft Filme und Spiele für Erwachsene ab". Der Spiegel (in German). 18 March 2009. Archived from the original on 25 September 2022. Retrieved 18 March 2009.

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