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2002 video game
Unreal Tournament 2003
Developer(s)
Epic Games Digital Extremes
Publisher(s)
Infogrames[a] (Windows/Linux) MacSoft (OS X)
Designer(s)
Cliff Bleszinski James Schmaltz Shane Caudle
Programmer(s)
Steve Polge
Composer(s)
Kevin Riepl Starsky Partridge
Series
Unreal
Engine
Unreal Engine 2
Platform(s)
Microsoft Windows, OS X, Linux[2]
Release
Microsoft Windows
NA: September 30, 2002
EU: October 4, 2002[1]
OS X
NA: June 20, 2003
Linux
EU: October 4, 2002
Genre(s)
First-person shooter
Mode(s)
Single-player, multiplayer
Unreal Tournament 2003 is a first-person arena shooter video game developed by Epic Games and Digital Extremes, and published by Infogrames under the Atari brand name. The game is part of the Unreal franchise, and is a sequel to 1999's Unreal Tournament. Like its predecessor, the game is designed mainly for multiplayer gaming.
The game saw a record 1.2 million downloads when the demo was released.[3] In addition, the Unreal Engine has been widely licensed for games such as the Tom Clancy's Rainbow Six series, Splinter Cell, and America's Army.
An Xbox port, Unreal Championship was released on November 12, 2002. Unreal Tournament 2003 would be updated into Unreal Tournament 2004, which was released on March 16 of that year.
^"A mixed welcome for Unreal Tournament 2003 on Linux | Joe Barr". joebarr.sys-con.com. Retrieved March 9, 2017.
^ATARI’S UNREAL TOURNAMENT 2003 DEMO EXPLODES ONTO THE INTERNET Archived July 6, 2008, at the Wayback Machine, Atari Press Release, September 24, 2002.
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