True Fantasy Live Online was an MMORPG in development by Level-5 for the Xbox. Initially proposed as a standard RPG, it was re-imagined as an MMO, reflecting Level-5 CEO Akihiro Hino's interest in online games. If released, it would have been one of the first console-exclusive MMORPGs, following the Square-developed Final Fantasy XI for the PlayStation 2. It was planned to be set in a large fantasy world, where users could choose a character from one of five races and almost thirty unique classes, including many non-combat roles.
True Fantasy Live Online would have attempted to appeal to both hardcore and casual players at the same time, with proficiency-based skills rather than an overall player level. While it was well-received and anticipated by critics as the Xbox's "great hope" for the MMO genre, Microsoft ultimately cancelled the game on June 2, 2004 following development delays, despite Level-5's desire to see the game completed. The cause was speculated by Hino to be the Xbox platform's failure to gain a large Japanese userbase, given that True Fantasy Live Online was to be a Japan-centric game.
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