This article is about geometric graphs defined from nearest neighbors in wedges. For theta graphs in graph theory (three paths with shared endpoints), see Glossary of graph theory.
In computational geometry, the Theta graph, or -graph, is a type of geometric spanner similar to a Yao graph. The basic method of construction involves partitioning the space around each vertex into a set of cones, which themselves partition the remaining vertices of the graph. Like Yao Graphs, a -graph contains at most one edge per cone; where they differ is how that edge is selected. Whereas Yao Graphs will select the nearest vertex according to the metric space of the graph, the -graph defines a fixed ray contained within each cone (conventionally the bisector of the cone) and selects the nearest neighbor with respect to orthogonal projections to that ray. The resulting graph exhibits several good spanner properties.[1]
-graphs were first described by Clarkson[2] in 1987 and independently by Keil[3] in 1988.
^Narasimhan, Giri; Smid, Michiel (2007), Geometric Spanner Networks, Cambridge University Press, ISBN 978-0-521-81513-0.
^K. Clarkson. 1987. Approximation algorithms for shortest path motion planning. In Proceedings of the nineteenth annual ACM symposium on Theory of computing (STOC '87), Alfred V. Aho (Ed.). ACM, New York, NY, USA, 56–65.
^Keil, J. (1988). Approximating the complete Euclidean graph. SWAT 88, 208–213.
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