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The Maze of Galious information


The Maze of Galious
Developer(s)Konami
Publisher(s)Konami
Director(s)Ryouhei Shogaki
Designer(s)Ryouhei Shogaki
Programmer(s)Masahiko Ozawa
Yutaka Haruki
Artist(s)Chiaki Tanigaki
Composer(s)Kazuhiko Uehara
SeriesKnightmare
Platform(s)MSX
Family Computer
ReleaseMSX
  • JP: April 18, 1987
  • EU: 1987
Family Computer
  • JP: August 11, 1987
Genre(s)Platform-adventure
Mode(s)Single-player

The Maze of Galious[a] is a 1987 platform-adventure video game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer. Both versions were re-released digitally for Microsoft Windows. The second entry in the Knightmare trilogy, it follows the respective hero and former damsel in distress of the previous game, Popolon and Aphrodite, as they embark on a journey through Castle Greek to free their unborn child Pampas from the evil priest Galious. The player explores each map in search for items and power-ups to progress, while also fighting enemies and bosses.

The Maze of Galious was created by the MSX division at Konami under management of Shigeru Fukutake. The process of making original titles for the platform revolved around the person who came up with the characters. A team of seven members were responsible for its development, lasting somewhere between four and six months, with Ryouhei Shogaki being the project's lead designer. The game garnered generally favorable reception from critics and retrospective commentarists. It served as influence for La-Mulana (2006), while the game's exploration bits were utilized for Castlevania II: Simon's Quest. It was followed by Shalom: Knightmare III (1987). In the years since, fans have experimented with remaking and porting the title unofficially to other platforms.
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