The Maze of Galious | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Ryouhei Shogaki |
Designer(s) | Ryouhei Shogaki |
Programmer(s) | Masahiko Ozawa Yutaka Haruki |
Artist(s) | Chiaki Tanigaki |
Composer(s) | Kazuhiko Uehara |
Series | Knightmare |
Platform(s) | MSX Family Computer |
Release | MSX
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Genre(s) | Platform-adventure |
Mode(s) | Single-player |
The Maze of Galious[a] is a 1987 platform-adventure video game developed and published by Konami for the MSX home computer. A reworked conversion was released for the Family Computer. Both versions were re-released digitally for Microsoft Windows. The second entry in the Knightmare trilogy, it follows the respective hero and former damsel in distress of the previous game, Popolon and Aphrodite, as they embark on a journey through Castle Greek to free their unborn child Pampas from the evil priest Galious. The player explores each map in search for items and power-ups to progress, while also fighting enemies and bosses.
The Maze of Galious was created by the MSX division at Konami under management of Shigeru Fukutake. The process of making original titles for the platform revolved around the person who came up with the characters. A team of seven members were responsible for its development, lasting somewhere between four and six months, with Ryouhei Shogaki being the project's lead designer. The game garnered generally favorable reception from critics and retrospective commentarists. It served as influence for La-Mulana (2006), while the game's exploration bits were utilized for Castlevania II: Simon's Quest. It was followed by Shalom: Knightmare III (1987). In the years since, fans have experimented with remaking and porting the title unofficially to other platforms.
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