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Temple of Apshai information


Temple of Apshai
Cover art by Karen Gerving
Developer(s)Automated Simulations
Publisher(s)Automated Simulations
Designer(s)Jon Freeman
Jeff Johnson
Programmer(s)Jim Connelley (TRS-80, PET, IBM PC)
Michael Farren (Apple)
Aric Wilmunder (Atari)
Steve Bryson (C64)
Stephen Landrum (Trilogy)
Louis Castle (Mac)
SeriesDunjonquest
Platform(s)TRS-80, PET, Apple II, Atari 8-bit, IBM PC, VIC-20, Commodore 64, Atari ST, Amiga, Mac, Amstrad CPC, Thomson TO8
ReleaseAugust 1979
Genre(s)Dungeon crawl RPG
Mode(s)Single-player

Temple of Apshai (also known as Dunjonquest: Temple of Apshai) is a dungeon crawl role-playing video game developed and published by Automated Simulations (later renamed to Epyx) in 1979. Originating on the TRS-80 and Commodore PET, it was followed by several updated versions for other computers between 1980 and 1986.

Temple of Apshai is considered one of the first graphical role-playing games for home computers,[1] predating even the commercial release of Richard Garriott's Akalabeth: World of Doom. It was an enormous success for its era, selling 20,000 copies by the end of 1981,[2] and 30,000 copies by 30 June 1982[3] and remaining a best-seller for at least four years.[4]

It was followed by several sequels and two expansions. The latter were bundled with the main game into the remake Temple of Apshai Trilogy in 1985. Games using the Apshai engine were collectively known as the Dunjonquest series.

  1. ^ Cite error: The named reference scorpia199110 was invoked but never defined (see the help page).
  2. ^ "Epyx Journey". The Dot Eaters.
  3. ^ Cite error: The named reference cgw_1982 was invoked but never defined (see the help page).
  4. ^ Personal Computing, October 1986, p. 88

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