For the game released as "Tales of Destiny II" in North America, see Tales of Eternia.
2002 video game
Tales of Destiny 2
Japanese PlayStation 2 cover art
Developer(s)
Telenet Japan, Wolfteam Alfa System (PSP)
Publisher(s)
JP: Namco
AS: Sony Computer Entertainment
Producer(s)
Makoto Yoshizumi
Artist(s)
Mutsumi Inomata
Writer(s)
Gekko
Composer(s)
Motoi Sakuraba Shinji Tamura
Series
Tales
Platform(s)
PlayStation 2 PlayStation Portable
Release
PlayStation 2
JP: November 28, 2002[1]
PlayStation Portable
JP: February 15, 2007[1]
Genre(s)
Action role-playing game
Mode(s)
Single-player, multiplayer
Tales of Destiny 2 (Japanese: テイルズ オブ デスティニー 2, Hepburn: Teiruzu Obu Desutinī Tsū) is a Japanese action role-playing game, co-developed by Wolfteam and Telenet Japan, and published by Namco. It is the fourth main entry in the Tales series of video games, and a direct sequel to 1997's Tales of Destiny. It released on PlayStation 2 (PS2) in November 2002 in Japan, March 2003 in South Korea and August 2003 in China. The overseas versions were published by Sony Computer Entertainment. An updated port for the PlayStation Portable (PSP), developed by Alfa System, was released in February 2007, and March of the same year in South Korea. This version was published by Namco Bandai Games. Neither version has received a western release.
The story, set eighteen years after Destiny, follows Kyle Dunamis, the son of the previous game's protagonists Stahn Aileron and Rutee Katrea. Shortly after meeting a mysterious girl named Reala while trying to save Rutee's orphanage from bankruptcy, Kyle is drawn into conflict with Barbatos, a cruel warrior responsible for killing Stahn, and the machinations of Elraine, a religious leader seeking to bring peace to mankind. The gameplay uses two-dimensional character sprites and backgrounds, and the battle system is a revamped version of the series' trademark Linear Motion Battle System.
Development began after the release of Tales of Eternia in 2000, taking approximately two years to complete, and was the last Tales game to be developed by the original Wolfteam before it became Namco Tales Studio. The scenario was handled by Japanese writing company Gekko, the characters were designed by Mutsumi Inomata, and the music was composed by Motoi Sakuraba and Shinji Tamura. The PSP port was made after a similar port of Eternia met with commercial success. It was a highly anticipated game, and Namco promoted it heavily in the months prior to release. The game sold over 700,000 units by January 2003, and received critical acclaim from both Japanese and western critics.
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