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Swords and Serpents information


Swords and Serpents
Cover art by Boris Vallejo
Developer(s)Interplay Productions
Publisher(s)Acclaim Entertainment
Designer(s)Paul O'Connor
Bruce Schlickbernd
Artist(s)Todd Camasta
Scott Bieser
Composer(s)George Sanger
David Warhol
Platform(s)Nintendo Entertainment System
Release
  • NA: August 1990
  • EU: 28 November 1991
Genre(s)Role-playing, dungeon crawl
Mode(s)Single-player, multiplayer

Swords and Serpents is a fantasy role-playing video game developed by Interplay Productions for the Nintendo Entertainment System. In this game, the player controls a party of four adventurers on a dungeon-crawling quest to destroy a terrible serpent. Along the way, the party encounters an onslaught of fantasy monsters and collects gold and treasure while gaining experience points needed to raise their individual attributes, as well as purchasing equipment from shops within the dungeon. Swords and Serpents focuses mainly on gameplay and contains very little plot development.

The game was originally designed by Paul O'Connor (lead designer for Dragon Wars) but he only worked on the game for two weeks before leaving the project. Bruce Schlickbernd was assigned to revise the game design, but did not feel it was appropriate to be listed as the sole designer. Thus, there is no game designer listed within the documentation for the game.

Boris Vallejo crafted the box art. This game has no connection to the Mattel Intellivision game of the same title.

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