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Superstruct information


Superstruct is an alternate reality game (ARG) created for the purpose of calling attention to, and to spark interest in preparing the world for catastrophic events. Superstruct is the world's first massively multiplayer forecasting game. The primary creative vision behind Superstruct is Jane McGonigal, along with the Institute for the Future (IFTF) who have created similar games in line with Superstruct. The game was launched on Oct 6, 2008 and it lasted for 6 weeks.[1][2][3][4][5][6]

  1. ^ Egan, James (2008-10-06). "Superstruct: The world's first massively multiplayer forecasting game". Engadget. Retrieved 2020-06-23.
  2. ^ "Forecasting the Future May Be a Matter of Fun and Games". Discover Magazine. Retrieved 2020-03-06.
  3. ^ Hayles, N. Katherine; Jagoda, Patrick; LeMieux, Patrick (2014). "Speculation: Financial Games and Derivative Worlding in a Transmedia Era". Critical Inquiry. 40 (3): 220–236. doi:10.1086/677374. ISSN 0093-1896. S2CID 1417811.
  4. ^ Harpstead, Erik; MacLellan, Christopher J.; Aleven, Vincent; Myers, Brad A. (2015), "Replay Analysis in Open-Ended Educational Games", Serious Games Analytics, Springer International Publishing, pp. 381–399, doi:10.1007/978-3-319-05834-4_17, ISBN 978-3-319-05833-7
  5. ^ Farhangi, Sanaz (2012-07-19). "Reality is broken to be rebuilt: how a gamer's mindset can show science educators new ways of contribution to science and world?". Cultural Studies of Science Education. 7 (4): 1037–1044. Bibcode:2012CSSE....7.1037F. doi:10.1007/s11422-012-9426-y. ISSN 1871-1502. S2CID 144116172.
  6. ^ Gorbis, Marina (2010-10-01). "Foresight to Insight to Action: Imaginative Forecasting Helps Shape a Brighter Future". Generations. 34 (3): 12. ISSN 0738-7806.

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