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Super Pitfall information


Super Pitfall
NES box art
Developer(s)Micronics (NES)
Publisher(s)
  • US: Activision
  • JP: Pony
Programmer(s)Color Computer 3
Steve Bjork
PC-88
Makoto Ichinoseki
Platform(s)
NES, PC-88, Color Computer 3
ReleaseNES
  • JP: September 5, 1986
  • NA: November 1987
Genre(s)Platform[1]
Mode(s)Single-player, multiplayer[2]

Super Pitfall (スーパーピットフォール, Sūpā Pittofōru) is a 1986 side-scrolling non-linear platform game for the Nintendo Entertainment System (NES). Despite the title screen stating that it was reprogrammed by Pony Inc, the development of the NES version was handled by Micronics, a Japanese developer who mostly ported arcade games to the NES.

Super Pitfall was the first game that Activision published as a third-party developer for the NES. Following the original release of the game, ports were made in Japan by Makoto Ichinoseki for the PC-8800 series liner of computers and by Steve Bjork for the Color Computer 3. The game initially received positive reviews from VideoGames & Computer Entertainment and Computer Entertainer while Bill Kunkel wrote in Computer Gaming World found the game did not control well and did not stand out well in a market of Super Mario Bros. clones. Retrospective reviews of the NES game from game critic Brett Weiss and Stuart Hunt of Retro Gamer found the game a step down from the previous Pitfall games on the Atari 2600, with both faulting low quality graphics and game design.

Activision initially was going distribute Sunsoft's Atlantis no Nazo in the United States in a rebranded form as a sequel to Super Pitfall on the Super Nintendo Entertainment System. This release did not happen.

  1. ^ Marriott.
  2. ^ Metzger 1987, p. 2.

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