Technology demonstrations and projects developed by Nintendo
Video game
Super Mario 128
Super Mario 128 as shown at the Space World event in August 2000
Publisher(s)
Nintendo
Director(s)
Yoshiaki Koizumi
Series
Mario
Platform(s)
GameCube
Genre(s)
Technology demonstration
Super Mario 128 was a codename for two different development projects at Nintendo. The name was first used in 1997 for a sequel to Super Mario 64 for the 64DD, which was canceled. The name was reused for a GameCube tech demo at the Nintendo Space World trade show in 2000. Nintendo gradually incorporated the demonstrated graphics and physics concepts into the rapid object generation of Pikmin (2001), the physics of Metroid Prime (2002), and the sphere walking technology of The Legend of Zelda: Twilight Princess (2006) and Super Mario Galaxy (2007). The Super Mario 128 demo led to widespread analysis, rumors, and anticipation in the media throughout the 2000s.
SuperMario128 was a codename for two different development projects at Nintendo. The name was first used in 1997 for a sequel to SuperMario 64 for the...
that Nintendo commission a large-scale Mario game. The concept of spherical platforms originated from SuperMario128, a GameCube tech demo shown at Nintendo...
SuperMario Sunshine is a 2002 platform game developed and published by Nintendo for the GameCube. It is the second 3D game in the SuperMario series,...
SuperMario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and...
fans and press to maintain hype and inquiry for years, as with the SuperMario128 demo spectacle, the controversial art style of the Wind Waker teaser...
Mishima, Shizuoka on April 29, 1968. He played his first video game, SuperMario Bros. 2, at the age of 21 when he borrowed a friend's Family Computer...
company Nintendo. He is best known for his many contributions to the SuperMario and The Legend of Zelda series of video games, among others produced...
several minigames, which are played after every set of turns. Mario Party 5 introduces the "Super Duel" mode to the franchise, which requires players to assemble...
developed for Excitebike was later used to develop SuperMario Bros. (1985), which had the effect of Mario smoothly accelerating from a walk to a run, rather...
initially available: Super Mario World and F-Zero. Bombuzal was released during the launch week. In North America, SuperMario World was launched as a bundle...
from Mario Party 2 was remastered as part of Mario Party: The Top 100 for the Nintendo 3DS, Mario Party Superstars and the upcoming SuperMario Party...
Generation. No. 25. Imagine Media. January 1997. p. 15. "The Unreleased SuperMario 64 DD Edition Appears to Have Been Uncovered". June 26, 2014. Archived...
Despicable Me 4 on July 3, 2024, and an untitled follow-up film to The SuperMario Bros. Movie on April 3, 2026. All films are co-produced and distributed...
Retrieved May 13, 2024. Olney, Alex (April 28, 2016). "Five Cancelled SuperMario Games". Nintendo Life. Retrieved May 29, 2018. Hilliard, Kyle (November...
Retrieved May 2, 2020. "カードe+>マリオvs.ドンキーコング カードe+「とびおりちゅうい!」 - ALL SUPERMARIO". www.a-suma.com (in Japanese). Retrieved 2018-05-02. "アイシールド21 MAX DEVILPOWER!"...
release of Donkey Kong in 1981 and the Nintendo Entertainment System and SuperMario Bros. in 1985. Since then, Nintendo has produced some of the most successful...
This game was the first 3D SuperMario game which included the ability to ride Yoshi. This feature reappeared in SuperMario Galaxy 2 where the Twisty...