This article is about the Atari 8-bit family game. For the Atari 2600 game, see Submarine Commander (Atari 2600).
1982 video game
Submarine Commander
Publisher(s)
Thorn EMI Computer Software
Designer(s)
Dean Lock[1]
Programmer(s)
Atari 8-bit Dean Lock Apple II Patrick Buckland VIC-20 Gary York
Platform(s)
Atari 8-bit, VIC-20, Apple II
Release
1982: Atari 8-bit 1983: Apple II, VIC-20
Genre(s)
Submarine simulator
Mode(s)
Single-player
Submarine Commander is a simulation video game for Atari 8-bit computers written by Dean Lock and published by Thorn EMI Computer Software in 1982. A VIC-20 port by Gary York was released in 1983[2] and an Apple II version by Patrick Buckland the same year.[3] The Atari version was re-released in 1985 on cassette on the Sparklers budget label. A version for the TI-99/4A was announced[4] but was not released until 1986 when a third party bought the rights.
Submarine Commander simulates the operations of a German U-boat during World War II. The action takes place in the Mediterranean Sea, where the player has to track down a number of allied convoys and then approach them underwater to attack with their torpedoes. Submarine Commander plays in real time: the actions of the player and those of the enemy convoys occur simultaneously.
^Hague, James. "The Giant List of Classic Game Programmers".
^"Battle Games". Compute!: 285. September 1983.
^"Play Submarine Commander Online APPLE". Vizzed Retro Game Room.
^"WCES Games". InfoWorld: 37. 31 January 1983.
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