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Sprite multiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum. It is largely historical, applicable principally to older hardware, where limited resources (such as CPU speed and memory) meant only a relatively small number of sprites were supported. On the other hand, it is also true that without multiplexing, the sprite circuitry would be idle much of the time, and limited resources were wasted.
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Spritemultiplexing is a computer graphics technique where additional sprites (moving images) can be drawn on the screen, beyond the nominal maximum....
entirely, the sprites will flicker. This technique is known as spritemultiplexing. Automatic sprite movement is not handled by the VDP. Instead, in practice...
sync with the video beam (e.g. for per-scanline palette switches, spritemultiplexing, and hardware windowing), or driving the blitter. In 1986, Texas...
testing. Beast III's graphics make use of horizontal and vertical spritemultiplexing and horizontal and vertical colour interrupts. The package did not...
makes them ideal for this purpose. Risky Woods on the Amiga uses spritesmultiplexed with the copper to create an entire fullscreen parallax background...
the system stability. As their most important use case, the multiplexing of hardware sprites, is nowadays no longer relevant there exists no modern successor...
Each line effectively has 10 multiplexedsprites displayed in groups of 5 on alternating frames. Each of the sprites can have its own colour. A sophisticated...
vertical Collision detection: sprite to sprite, sprite to background, and sprite to screen border Priority: selects whether sprite appears in front of or behind...
this area and displayed. Sprites were multiplexed across vertical raster lines (over 8 sprites, sometimes up to 120 sprites). A common perception is that...
vertical Collision detection: sprite to sprite, sprite to background, and sprite to screen border Priority: selects whether sprite appears in front of or behind...
additional sprites did not share scanlines (or the one scanline gap) with more than 7 other sprites. i.e., so long as at least one sprite had finished...
featuring hardware sprites often supported the more flexible horizontal blank interrupt instead in order to allow them to be multiplexed. As the VBI will...
and more radical departures from the Unix model such as the Sprite OS from UC Berkeley. Sprite developer Brent Welch points out that the SunOS vnode architecture...
the illusion of putting more than eight sprites on the Intellivision screen at the same time through multiplexing-- redefining and repositioning a single...
2006) This is Daniel Cook (July 11, 2005 – January 2, 2009) Johnny and the Sprites (October 9, 2005 – January 13, 2007) Feeling Good with JoJo (February 20...
callback handler, which allows a supervisor module to perform process multiplexing. This facility is used by a module forming part of the standard editor...
Mediamation all currently integrate 4D technology in global stadium seating multiplexes. The following is a list of 4D presentation systems developed for traditional...
functionally separate unit which could be connected by non-multiplexed and multiplexed interfaces. Multiplexed keyboard units feature additional data direction...